D&D Alignment - Examples
In the following article, I present hypothetical situations, responses to them,
and a discussion of the alignment of each response. In some cases, the "same"
response may be categorized as falling in more than one alignment, based solely
on differences in the intention and decision-making process that led to it.
Characters
Throughout these examples, we will use the same characters consistently; thus,
we will see how a single, consistent, character might behave in a number of
different circumstances.
The characters are:
- Boldor the Magnificent is a mighty and experienced paladin. He's unquestionably
Lawful Good. He's got years of experience, but his experience has focused
more on fighting evil, and protecting the innocent from real threats of harm,
than on handling non-violent threats.
- Samantha the Wise is an urban priest. She has spent years working with the
poor, the needy, and the helpless. She is also Lawful Good, but her experience
has rarely involved true evil, only apathy. She is perhaps less naive than
Boldor.
- Jorgen the Wealthy is a rich and powerful merchant. He is aware that he
could be a better man, and sometimes tries, but in the end, his charity is
aimed at soothing his conscience, not really at helping the poor. He is Neutral
with Lawful tendencies.
- Slippery Stan is a chaotic evil sorceror of middling power. He would probably
be more powerful if he were more willing to cooperate with people.
- Mathonwy is a Neutral Good wizard with some chaotic tendencies. He is strongly
committed to the wellbeing of all life, but his ideals are principles, not
firm rules. He will seek the wellbeing of all by whatever approach suits best,
using law when it serves, and avoiding it when it doesn't. He is too clever
by half.
Example #1:
A character is walking down the street, and is approached by a beggar. The
beggar smells of ale, and is obviously a little hung over. He begs the character
for money.
- Boldor feels pity for the beggar, but is aware that drinking cannot be
doing the man any good; he gives the beggar some money, along with a stern
admonishment to spend it on food, not liquor. This is Good behavior.
- Jorgen feels some pity for the beggar, but believes that it is not his
problem. However, he needs some new workers, so he offers the man a job, on
the condition that he sober up enough to be useful. This is Neutral behavior.
- Samantha feels pity for the beggar, but believes he will be unable to avoid
drinking until he is supervised. She offers the beggar a job, on the condition
that he sober up. (She doesn't know what she'll have him do, but is confident
that she can find something fulfilling for him.) This is Good behavior.
- Stan feels contempt for the beggar. He believes there is fun to be had,
though. It seems, from the smell of ale, that the beggar is unable to control
his drinking problem. Stan gives the beggar money, with a stern admonishment
to spend it on food, not liquor. He does this expecting that the beggar, having
been specifically reminded of drinking, will drink himself into a stupor;
Stan looks forward to repeating this until the beggar dies painfully. Stan's
behavior is Evil (and somewhat Chaotic).
- Mathonwy tries to find a clever way to get the beggar some gainful employment;
failing that, he tries to find an appropriate charity, get the beggar to it,
and contribute some funds. If a charitable organization is not available,
he will probably try to organize one possibly drafting the beggar to
run it. His behavior is Good, although it may not achieve the best results
he could have hoped for.
Example #2:
A dragon threatens a village, and will probably destroy it.
- Joe Good, a novice paladin, recognizing that he has no way to stop or even
slow the dragon, arranges to get as many people as he can evacuated to safety,
and goes with them to protect them. He knows he can't save them all, so he
saves as many as he can. He briefly considers a heroic last stance, and dismisses
it as a futile gesture. This is Good behavior.
- An experienced paladin, who could probably kill the dragon single-handed,
arranges to get as many people as he can evacuated to safety, going along
to protect them. He considers fighting the dragon, or trying to organize the
town militia to back him up; under these circumstances he is quite sure he
could drive the dragon off, although he could be seriously wounded or killed,
and it is more likely that he would kill the dragon. He dismisses the idea,
on the grounds that his personal experience and knowledge are too important
to be wasted protecting a few peasants. He is now a fighter.
- A novice paladin, full of stories of heroic bravery, does his best to fight
the dragon. He is killed quickly, and the dragon is barely slowed. This was
probably Good behavior, but it wasn't very clever.
- Stan can't figure out a way to move his valuable lab full of research material,
which he worked long and hard to build, and those stupid peasants
won't stop packing a few silvers' worth of "mementoes" to help him.
In desparation, he comes up with an elaborate scheme to distract the dragon,
organizes the militia, and, with their help, actually kills it. He takes full
credit for his bravery, well aware that he can use this later. He tries very
hard to hide his glee when it comes out that one of the people who was particularly
rude about refusing to help him move his materials was killed in the fight.
Stan is just as Evil as he was last time.
- Mathonwy tries to simultaneously evacuate the village and find a way to
defeat the dragon; if he can't defeat it now, he ads it to his mental to-do
list, and will likely come back to the problem later, if he survives. If he
survives, the dragon is dead in the long run. His behavior is Good.
Example #3:
A law providing for the death penalty for unrepentant murderers is proposed,
and several notable figures are discussing it.
Example #4:
Stan's mentor, a famously evil old wizard, has snapped, and has taken a cute
little girl hostage; he threatens to kill her if someone doesn't give him a
thousand gold pieces.
- Boldor looks for an opening to attack the man. He believes that, if he negotiates
this time, he is creating an incentive for future hostage-taking activities.
He is worried about the life of the girl, but is just as worried about the
lives of other people who may be taken hostage. If he can, he will kill the
old wizard on the spot, because he knows the man has a history of evil behavior,
and has resisted all attempts at redemption. Boldor's behavior is Lawful Good.
(It is not very lawful unless he legally has the right of summary justice,
but he probably does, with his background.)
- Samantha tries to calm the man down, while seeking a way to get money. She
puts her "lucky gold piece" in with the treasure, knowing that she
can track him down later by scrying it, and feeling quite confident that she
can capture him once the hostage is safe. Samantha's behavior is Lawful Good.
- Jorgen hems, haws, pretends to relative poverty, and grudgingly hands over
a little money, claiming it is "all" he can spare. In fact, he has
close to two thousand gold pieces worth of money and gems on his person. If
no one else comes up with any money, Jorgen will eventually come up with the
whole amount, but he will try to get someone to reimburse him. Jorgen's behavior
is Neutral.
- Stan will likely stay uninvolved. He may try to arrange for his master's
capture, hoping to get the old man's treasure or valuables. He may laugh and
hope the old man kills the girl. Most likely, though, he will try to take
advantage of the occasion to sneak off and steal something while people are
distracted.
- Mathonwy does his best to outwith the crazy old man, but not before he has
a contingency plan. If he screws up and the girl dies, he will do his best
to have her resurrected. He is willing to take some risk of screwing up, because
he believes that this gives him the best chance of saving the girl's life.
His behavior is solidly Chaotic Good.
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