Ability | Achievement | Addon | Attunement | |
---|---|---|---|---|
Auction | Buff | Chat | Combat | |
Console | Context | Currency | Cursor | |
Dimension | Dispatch | Documentation | Element | |
Event | Experience | Faction | Frame | |
Guild | Interaction | Item | Layout | |
Map | Mask | Message | ||
Miscellaneous | Mouse | Native | Pvp | |
Quest | Queue | RiftButton | RiftCheckbox | |
RiftScrollbar | RiftSlider | RiftTextfield | RiftWindow | |
RiftWindowBorder | RiftWindowContent | Role | Serialize | |
Setting | Shard | Slash | Social | |
Stat | Storage | System | TEMPORARY | |
Text | Texture | Time | Title | |
Tooltip | Type | UI | Unit | |
Zone |
Name | Type | Deprecated | Secure | Description |
---|---|---|---|---|
Command.Auction.Bid | function | Bids on an auction. | ||
Command.Auction.Cancel | function | Cancels an auction. | ||
Command.Auction.Post | function | Posts a new auction. | ||
Command.Auction.Scan | function | Requests an auction house scan. If "index" is omitted then this function will error if the "aucti... | ||
Command.Buff.Cancel | function | Cancels a buff on the player. Not all buffs are cancelable. | ||
Command.Buff.Describe | function | Requests a detailed description for a given buff. | ||
Command.Console.Display | function | Prints a line of text in a console window of your choice. Note that the line length is limited, i... | ||
Command.Cursor | function | Changes the contents of the cursor. Ability cursors may be set only if the environment is not in ... | ||
Command.Dimension.Layout.Pickup | function | Pick up the specified dimension item from the world to your inventory. | ||
Command.Dimension.Layout.Place | function | Places the item (dimension or inventory) in your current dimension and modifies the details speci... | ||
Command.Dimension.Layout.Select | function | Selects or deselects the specified dimension item. | ||
Command.Event.Attach | function | Attaches an event handler to an event. | ||
Command.Event.Detach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Command.Guild.Bank.Deposit | function | Deposits money into the guild bank. | ||
Command.Guild.Bank.Purchase | function | Purchases a new guild bank vault. | ||
Command.Guild.Bank.Withdraw | function | Withdraws money from the guild bank. | ||
Command.Guild.Log.Request | function | Requests a guild log event. | ||
Command.Guild.Motd | function | Changes the guild's Message of the Day. | ||
Command.Guild.Roster.Demote | function | Demotes a guildmember by one rank. | ||
Command.Guild.Roster.Kick | function | Kicks a guildmember from the guild. | ||
Command.Guild.Roster.Note | function | Changes your guild note. | ||
Command.Guild.Roster.NoteOfficer | function | Changes a guildmember's officer note. | ||
Command.Guild.Roster.Promote | function | Promotes a guildmember by one rank. | ||
Command.Guild.Wall.Delete | function | Deletes an entry from the guild wall. | ||
Command.Guild.Wall.Post | function | Posts an entry to the guild wall. | ||
Command.Guild.Wall.Request | function | Requests a guild wall event. | ||
Command.Item.Destroy | function | Destroys an item. Be careful: this really does destroy an item. There is no confirmation dialog a... | ||
Command.Item.Move | function | Moves an item from one location to another. This cannot move items directly between equipment, wa... | ||
Command.Item.Split | function | Splits a number of items off a stack. | ||
Command.Item.Standard.Drag | function | Behaves in the same way that the addon system does when an inventory icon is dragged. | ||
Command.Item.Standard.Drop | function | Behaves in the same way that the addon system does when an inventory icon is dropped. | ||
Command.Item.Standard.Left | function | Behaves in the same way that the addon system does when an inventory icon is left-clicked. | ||
Command.Item.Standard.Right | function | Behaves in the same way that the addon system does when an inventory icon is right-clicked. | ||
Command.Mail.Delete | function | Deletes a mail. | ||
Command.Mail.Open | function | Opens a mail, retrieving detailed information for it. | ||
Command.Mail.Pay | function | Pays the COD fee on a mail. | ||
Command.Mail.Return | function | Returns a mail to its sender. | ||
Command.Mail.Send | function | Sends mail. | ||
Command.Mail.Spam | function | Marks mail as spam. | ||
Command.Mail.Take | function | Takes an attached item from mail. | ||
Command.Map.Monitor | function | Controls the state of the map monitor flag. When enabled, mainmap data will be received, updating... | ||
Command.Message.Accept | function | Sets the environment to accept a given type and identifier of message. Parameters can be replaced... | ||
Command.Message.Broadcast | function | Broadcast an unreliable addon message to some number of targets. This message will be dropped sil... | ||
Command.Message.Reject | function | Sets the environment to reject a given type and identifier of message. Directly cancels out singl... | ||
Command.Message.Send | function | Send an reliable addon message to a single target. The callback will respond with success only o... | ||
Command.Quest.Abandon | function | Abandons the given quest. Permitted only on personal quests. | ||
Command.Quest.Share | function | Shares the given quest. Permitted only on personal quests. | ||
Command.Quest.Track | function | Tracks the current quest, un-tracking any other quest that may be tracked. Pass in "nil" to cance... | ||
Command.Quest.Watch | function | Watches a quest, possibly unwatching another quest if the player is already watching the maximum ... | ||
Command.Queue.Handler | function | Sets the queue handler function. The queue handler function will be called when a Command.* funct... | ||
Command.Slash.Register | function | Registers a new chat slash command, inserts a new event table into the Event.Slash hierarchy, and... | ||
Command.Social.Friend.Add | function | Adds a player to your friend list. | ||
Command.Social.Friend.Note | function | Changes a friend's personal note. | ||
Command.Social.Friend.Remove | function | Removes a player from your friend list. | ||
Command.Social.Ignore.Add | function | Adds an player to your ignore list. | ||
Command.Social.Ignore.Note | function | Changes an ignored player's personal note. | ||
Command.Social.Ignore.Remove | function | Removes a player from your ignore list. | ||
Command.Storage.Clear | function | Remove an element from a storage segment. If accessing guild storage, you will need write access ... | ||
Command.Storage.Get | function | Gets a specific element from a target's storage. The result will be sent to Event.Storage.Get. Th... | ||
Command.Storage.List | function | Lists the visible elements in a target's storage. The results will be sent to Event.Storage.List.... | ||
Command.Storage.Set | function | Sets a storage element. If accessing guild storage, you will need the Write to Guild Addon Stora... | ||
Command.System.Flash | function | Controls the flashing of the Rift taskbar icon. | ||
Command.System.Strict | function | Puts the environment into Strict mode. In Strict mode, deprecated functions and events will throw... | ||
Command.System.Texture.Record | function | Begin recording Rift UI textures. The texture list will be transmitted via Event.System.Texture d... | ||
Command.System.Watchdog.Quiet | function | Significantly increases the time required for the watchdog to generate warnings. Intended for boo... | ||
Command.Title.Prefix | function | Changes the player's prefix title. | ||
Command.Title.Suffix | function | Changes the player's suffix title. | ||
Command.Tooltip | function | Changes the displayed tooltip. | ||
Command.UI.Error | function | Display the addon error dialog. | ||
Command.Unit.Menu | function | Creates a standard context menu targeted at the unit of choice. | ||
Context | A UI element of type Context or derived from Context. | |||
Element | A UI element of type Element or derived from Element. | |||
Event.Ability.Add | deprecated | Signals the addition of a player ability. | ||
Event.Ability.Cooldown.Begin | deprecated | Signals the start of an ability's cooldown. | ||
Event.Ability.Cooldown.End | deprecated | Signals the end of an ability's cooldown. All the values in the "cooldown" parameter will be 0. | ||
Event.Ability.New.Add | Signals the addition of a player ability. | |||
Event.Ability.New.Cooldown.Begin | Signals the start of an ability's cooldown. | |||
Event.Ability.New.Cooldown.End | Signals the end of an ability's cooldown. All the values in the "cooldown" parameter will be 0. | |||
Event.Ability.New.Range.False | Signals a player ability exiting range from its current target. | |||
Event.Ability.New.Range.True | Signals a player ability entering range from its current target. | |||
Event.Ability.New.Remove | Signals the removal of a player ability. | |||
Event.Ability.New.Target | Signals a player ability changing its current target. | |||
Event.Ability.New.Usable.False | Signals a player ability becoming unusable. | |||
Event.Ability.New.Usable.True | Signals a player ability becoming usable. | |||
Event.Ability.Range.False | deprecated | Signals a player ability exiting range from its current target. | ||
Event.Ability.Range.True | deprecated | Signals a player ability entering range from its current target. | ||
Event.Ability.Remove | deprecated | Signals the removal of a player ability. | ||
Event.Ability.Target | deprecated | Signals a player ability changing its current target. | ||
Event.Ability.Usable.False | deprecated | Signals a player ability becoming unusable. | ||
Event.Ability.Usable.True | deprecated | Signals a player ability becoming usable. | ||
Event.Achievement.Complete | Signals an achievement completing. | |||
Event.Achievement.Update | Signals a change in an achievement's information. | |||
Event.Addon.Load.Begin | Signals the beginning of an addon's loading sequence. | |||
Event.Addon.Load.End | Signals the end of an addon's loading sequence. At this point, that addon is fully loaded and ini... | |||
Event.Addon.SavedVariables.Load.Begin | Signals the beginning of an addon's saved variable loading. | |||
Event.Addon.SavedVariables.Load.End | Signals the end of an addon's saved variable load. | |||
Event.Addon.SavedVariables.Save.Begin | Signals the beginning of an addon's saved variable saving. | |||
Event.Addon.SavedVariables.Save.End | Signals the end of an addon's saved variable saving. | |||
Event.Addon.Shutdown.Begin | Signals the beginning of the shutdown sequence. | |||
Event.Addon.Shutdown.End | Signals the end of the shutdown sequence. This is the last event that will be sent. | |||
Event.Addon.Startup.End | Signals the end of the startup sequence. At this point, all addons are fully loaded and initialized. | |||
Event.Attunement.Progress.Accumulated | Signals your accumulated attunement experience changing. | |||
Event.Attunement.Progress.Available | Signals your available attunement points changing. | |||
Event.Attunement.Progress.Rested | Signals your available attunement rested experience changing. | |||
Event.Attunement.Progress.Spent | Signals your spent attunement points changing. | |||
Event.Auction.Scan | Signals incoming auction data. | |||
Event.Buff.Add | Signals new buffs on a unit. | |||
Event.Buff.Change | Signals a change in existing buffs on a unit. | |||
Event.Buff.Description | Signals a change in an existing buff's detailed description. Value of the key is "true" if detail... | |||
Event.Buff.Remove | Signals removal of buffs from a unit. | |||
Event.Chat.Notify | Signals a screen notification. This is generally used as a warning mechanism during boss fights. | |||
Event.Chat.Npc | Signals an NPC speaking a line of text. | |||
Event.Combat.Damage | Signals damage done to a unit. All units referenced by this event will be accessible within this ... | |||
Event.Combat.Death | Signals the death of a unit. All units referenced by this event will be accessible within this ev... | |||
Event.Combat.Dodge | Signals a unit dodging an ability. All units referenced by this event will be accessible within t... | |||
Event.Combat.Heal | Signals healing done to a unit. All units referenced by this event will be accessible within this... | |||
Event.Combat.Immune | Signals a unit resisting an ability through immunity. All units referenced by this event will be ... | |||
Event.Combat.Miss | Signals an ability's effect missing a unit. All units referenced by this event will be accessible... | |||
Event.Combat.Parry | Signals a unit parrying an ability. All units referenced by this event will be accessible within ... | |||
Event.Combat.Resist | Signals a unit resisting an ability. All units referenced by this event will be accessible within... | |||
Event.Currency | Signals a change in the player's available currency. | |||
Event.Cursor | Signals that the cursor has changed. | |||
Event.Dimension.Layout.Add | Signals that a dimension item has been added. | |||
Event.Dimension.Layout.Remove | Signals that a dimension item has been removed. | |||
Event.Dimension.Layout.Update | Signals that a dimension item has been updated. | |||
Event.Experience.Accumulated | Signals your accumulated experience changing. | |||
Event.Experience.Rested | Signals your available rested experience changing. | |||
Event.Faction.Notoriety | Signals a change in the player's faction notoriety. | |||
Event.Guild.Bank.Change | Signals a change in a guild bank vault's information. | |||
Event.Guild.Bank.Coin | Signals a change in the guild bank's money. | |||
Event.Guild.Log | Signals incoming guild log data. Can be triggered manually with Command.Guild.Log.Request(). | |||
Event.Guild.Motd | Signals a change in the guild Message of the Day. | |||
Event.Guild.Rank | Signals a change in one of your guild's ranks. | |||
Event.Guild.Roster.Add | Signals a new player added to the guild roster. | |||
Event.Guild.Roster.Detail.Level | Signals a change in a guildmember's level. | |||
Event.Guild.Roster.Detail.Note | Signals a change in a guildmember's note. | |||
Event.Guild.Roster.Detail.NoteOfficer | Signals a change in a guildmember's officer note. | |||
Event.Guild.Roster.Detail.Rank | Signals a change in a guildmember's rank. | |||
Event.Guild.Roster.Detail.Status | Signals a change in a guildmember's status. | |||
Event.Guild.Roster.Detail.Zone | Signals a change in a guildmember's zone. | |||
Event.Guild.Roster.Remove | Signals a player removed from the guild roster. | |||
Event.Guild.Wall | Signals incoming guild wall data. Can be triggered manually with Command.Guild.Wall.Request(). | |||
Event.Interaction | Signals a change in available interaction types. | |||
Event.Item.Slot | Signals that the contents of an item slot have changed. | |||
Event.Item.Update | Signals that an item has changed. | |||
Event.Mail | Signals a change in the available mail messages. | |||
Event.Map.Add | Signals the addition of a map element. | |||
Event.Map.Change | Signals the change of a map element, in some manner besides coordinates. | |||
Event.Map.Detail.Coord | Signals the coordinate change of a map element. | |||
Event.Map.Remove | Signals the removal of a map element. | |||
Event.Message.Receive | Signals the receipt of an addon message. | |||
Event.Mouse.Move | Signals the mouse moving. | |||
Event.Pvp.History.Favor | Signals your historical favor changing. | |||
Event.Pvp.History.Kill.Today | Signals your daily kill count changing. | |||
Event.Pvp.Prestige.Accumulated | Signals your accumulated prestige changing. | |||
Event.Pvp.Prestige.Rank | Signals your prestige rank changing. | |||
Event.Quest.Abandon | Signals that a quest has been abandoned. | |||
Event.Quest.Accept | Signals that a quest has been accepted. | |||
Event.Quest.Change | Signals that a quest has been changed in some manner, most likely progress in an objective. | |||
Event.Quest.Complete | Signals that a quest has been completed. | |||
Event.Queue.Status | Signals that a queue may have left or entered the throttled state. | |||
Event.Slash.accounts | Addon-created event. No documentation available. | |||
Event.Slash.bag | Addon-created event. No documentation available. | |||
Event.Slash.enfilt | Addon-created event. No documentation available. | |||
Event.Slash.getopt | Addon-created event. No documentation available. | |||
Event.Social.Friend | Signals a change in your friend list. | |||
Event.Social.Ignore | Signals a change in your ignore list. | |||
Event.Stat | Signals a change in the player's stats. | |||
Event.Storage.Get | Signals receiving storage data from a target. | |||
Event.Storage.List | Signals receiving a list of storage elements from a target. | |||
Event.System.Error | Signals that an addon error has occurred. To prevent infinite loops, errors in handlers for this ... | |||
Event.System.Secure.Enter | Signals that the system is entering Secure mode. Usually this is equivalent to entering combat. F... | |||
Event.System.Secure.Leave | Signals that the system is leaving Secure mode. Usually this is equivalent to leaving combat. Fun... | |||
Event.System.Texture | Signals information on Rift UI textures that have been seen. | |||
Event.System.Update.Begin | Signals the beginning of a frame render. This is your last chance to make UI changes for this frame. | |||
Event.System.Update.End | Signals the end of a frame render. | |||
Event.TEMPORARY.Experience | deprecated | Signals a change in the player's experience. | ||
Event.TEMPORARY.Role | deprecated | Signals a change in the player's current role. | ||
Event.Title.Add | Signals the addition of a new title. | |||
Event.Tooltip | Signals that the tooltip has changed. | |||
Event.UI.Button.Left.Press | Signals that a button has been pressed with the left mouse button. | |||
Event.UI.Checkbox.Change | Signals that a checkbox's state has changed. | |||
Event.UI.Input.Key.Down | Signals that a keyboard key has been pressed. Requires key focus. | |||
Event.UI.Input.Key.Down.Bubble | Event.UI.Input.Key.Down.Bubble@summary | |||
Event.UI.Input.Key.Down.Dive | Event.UI.Input.Key.Down.Dive@summary | |||
Event.UI.Input.Key.Focus.Gain | Signals that a frame has gained the key focus. | |||
Event.UI.Input.Key.Focus.Gain.Bubble | Event.UI.Input.Key.Focus.Gain.Bubble@summary | |||
Event.UI.Input.Key.Focus.Gain.Dive | Event.UI.Input.Key.Focus.Gain.Dive@summary | |||
Event.UI.Input.Key.Focus.Loss | Signals that a frame has lost the key focus. | |||
Event.UI.Input.Key.Focus.Loss.Bubble | Event.UI.Input.Key.Focus.Loss.Bubble@summary | |||
Event.UI.Input.Key.Focus.Loss.Dive | Event.UI.Input.Key.Focus.Loss.Dive@summary | |||
Event.UI.Input.Key.Repeat | Signals that a keyboard key is repeating. Requires key focus. | |||
Event.UI.Input.Key.Repeat.Bubble | Event.UI.Input.Key.Repeat.Bubble@summary | |||
Event.UI.Input.Key.Repeat.Dive | Event.UI.Input.Key.Repeat.Dive@summary | |||
Event.UI.Input.Key.Type | Signals that text has been typed. Requires key focus. | |||
Event.UI.Input.Key.Type.Bubble | Event.UI.Input.Key.Type.Bubble@summary | |||
Event.UI.Input.Key.Type.Dive | Event.UI.Input.Key.Type.Dive@summary | |||
Event.UI.Input.Key.Up | Signals that a keyboard key has been released. Requires key focus. | |||
Event.UI.Input.Key.Up.Bubble | Event.UI.Input.Key.Up.Bubble@summary | |||
Event.UI.Input.Key.Up.Dive | Event.UI.Input.Key.Up.Dive@summary | |||
Event.UI.Input.Mouse.Cursor.In | Signals that the cursor has moved into a frame. | |||
Event.UI.Input.Mouse.Cursor.In.Bubble | Event.UI.Input.Mouse.Cursor.In.Bubble@summary | |||
Event.UI.Input.Mouse.Cursor.In.Dive | Event.UI.Input.Mouse.Cursor.In.Dive@summary | |||
Event.UI.Input.Mouse.Cursor.Move | Signals that the cursor has moved within a frame. | |||
Event.UI.Input.Mouse.Cursor.Move.Bubble | Event.UI.Input.Mouse.Cursor.Move.Bubble@summary | |||
Event.UI.Input.Mouse.Cursor.Move.Dive | Event.UI.Input.Mouse.Cursor.Move.Dive@summary | |||
Event.UI.Input.Mouse.Cursor.Out | Signals that the cursor has moved out of a frame. | |||
Event.UI.Input.Mouse.Cursor.Out.Bubble | Event.UI.Input.Mouse.Cursor.Out.Bubble@summary | |||
Event.UI.Input.Mouse.Cursor.Out.Dive | Event.UI.Input.Mouse.Cursor.Out.Dive@summary | |||
Event.UI.Input.Mouse.Left.Click | Signals that the user has clicked the left mouse button. | |||
Event.UI.Input.Mouse.Left.Click.Bubble | Event.UI.Input.Mouse.Left.Click.Bubble@summary | |||
Event.UI.Input.Mouse.Left.Click.Dive | Event.UI.Input.Mouse.Left.Click.Dive@summary | |||
Event.UI.Input.Mouse.Left.Down | Signals that the user has pressed the left mouse button. | |||
Event.UI.Input.Mouse.Left.Down.Bubble | Event.UI.Input.Mouse.Left.Down.Bubble@summary | |||
Event.UI.Input.Mouse.Left.Down.Dive | Event.UI.Input.Mouse.Left.Down.Dive@summary | |||
Event.UI.Input.Mouse.Left.Up | Signals that the user has released the left mouse button. | |||
Event.UI.Input.Mouse.Left.Up.Bubble | Event.UI.Input.Mouse.Left.Up.Bubble@summary | |||
Event.UI.Input.Mouse.Left.Up.Dive | Event.UI.Input.Mouse.Left.Up.Dive@summary | |||
Event.UI.Input.Mouse.Left.Upoutside | Signals that the user has released the left mouse button off this frame after pressing it on this... | |||
Event.UI.Input.Mouse.Left.Upoutside.Bubble | Event.UI.Input.Mouse.Left.Upoutside.Bubble@summary | |||
Event.UI.Input.Mouse.Left.Upoutside.Dive | Event.UI.Input.Mouse.Left.Upoutside.Dive@summary | |||
Event.UI.Input.Mouse.Middle.Click | Signals that the user has clicked the middle mouse button. | |||
Event.UI.Input.Mouse.Middle.Click.Bubble | Event.UI.Input.Mouse.Middle.Click.Bubble@summary | |||
Event.UI.Input.Mouse.Middle.Click.Dive | Event.UI.Input.Mouse.Middle.Click.Dive@summary | |||
Event.UI.Input.Mouse.Middle.Down | Signals that the user has pressed the middle mouse button. | |||
Event.UI.Input.Mouse.Middle.Down.Bubble | Event.UI.Input.Mouse.Middle.Down.Bubble@summary | |||
Event.UI.Input.Mouse.Middle.Down.Dive | Event.UI.Input.Mouse.Middle.Down.Dive@summary | |||
Event.UI.Input.Mouse.Middle.Up | Signals that the user has released the middle mouse button. | |||
Event.UI.Input.Mouse.Middle.Up.Bubble | Event.UI.Input.Mouse.Middle.Up.Bubble@summary | |||
Event.UI.Input.Mouse.Middle.Up.Dive | Event.UI.Input.Mouse.Middle.Up.Dive@summary | |||
Event.UI.Input.Mouse.Middle.Upoutside | Signals that the user has released the middle mouse button off this frame after pressing it on th... | |||
Event.UI.Input.Mouse.Middle.Upoutside.Bubble | Event.UI.Input.Mouse.Middle.Upoutside.Bubble@summary | |||
Event.UI.Input.Mouse.Middle.Upoutside.Dive | Event.UI.Input.Mouse.Middle.Upoutside.Dive@summary | |||
Event.UI.Input.Mouse.Mouse4.Click | Signals that the user has clicked the fourth mouse button. | |||
Event.UI.Input.Mouse.Mouse4.Click.Bubble | Event.UI.Input.Mouse.Mouse4.Click.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse4.Click.Dive | Event.UI.Input.Mouse.Mouse4.Click.Dive@summary | |||
Event.UI.Input.Mouse.Mouse4.Down | Signals that the user has pressed the fourth mouse button. | |||
Event.UI.Input.Mouse.Mouse4.Down.Bubble | Event.UI.Input.Mouse.Mouse4.Down.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse4.Down.Dive | Event.UI.Input.Mouse.Mouse4.Down.Dive@summary | |||
Event.UI.Input.Mouse.Mouse4.Up | Signals that the user has released the fourth mouse button. | |||
Event.UI.Input.Mouse.Mouse4.Up.Bubble | Event.UI.Input.Mouse.Mouse4.Up.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse4.Up.Dive | Event.UI.Input.Mouse.Mouse4.Up.Dive@summary | |||
Event.UI.Input.Mouse.Mouse4.Upoutside | Signals that the user has released the fourth mouse button off this frame after pressing it on th... | |||
Event.UI.Input.Mouse.Mouse4.Upoutside.Bubble | Event.UI.Input.Mouse.Mouse4.Upoutside.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse4.Upoutside.Dive | Event.UI.Input.Mouse.Mouse4.Upoutside.Dive@summary | |||
Event.UI.Input.Mouse.Mouse5.Click | Signals that the user has clicked the fifth mouse button. | |||
Event.UI.Input.Mouse.Mouse5.Click.Bubble | Event.UI.Input.Mouse.Mouse5.Click.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse5.Click.Dive | Event.UI.Input.Mouse.Mouse5.Click.Dive@summary | |||
Event.UI.Input.Mouse.Mouse5.Down | Signals that the user has pressed the fifth mouse button. | |||
Event.UI.Input.Mouse.Mouse5.Down.Bubble | Event.UI.Input.Mouse.Mouse5.Down.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse5.Down.Dive | Event.UI.Input.Mouse.Mouse5.Down.Dive@summary | |||
Event.UI.Input.Mouse.Mouse5.Up | Signals that the user has released the fifth mouse button. | |||
Event.UI.Input.Mouse.Mouse5.Up.Bubble | Event.UI.Input.Mouse.Mouse5.Up.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse5.Up.Dive | Event.UI.Input.Mouse.Mouse5.Up.Dive@summary | |||
Event.UI.Input.Mouse.Mouse5.Upoutside | Signals that the user has released the fifth mouse button off this frame after pressing it on thi... | |||
Event.UI.Input.Mouse.Mouse5.Upoutside.Bubble | Event.UI.Input.Mouse.Mouse5.Upoutside.Bubble@summary | |||
Event.UI.Input.Mouse.Mouse5.Upoutside.Dive | Event.UI.Input.Mouse.Mouse5.Upoutside.Dive@summary | |||
Event.UI.Input.Mouse.Right.Click | Signals that the user has clicked the right mouse button. | |||
Event.UI.Input.Mouse.Right.Click.Bubble | Event.UI.Input.Mouse.Right.Click.Bubble@summary | |||
Event.UI.Input.Mouse.Right.Click.Dive | Event.UI.Input.Mouse.Right.Click.Dive@summary | |||
Event.UI.Input.Mouse.Right.Down | Signals that the user has pressed the right mouse button. | |||
Event.UI.Input.Mouse.Right.Down.Bubble | Event.UI.Input.Mouse.Right.Down.Bubble@summary | |||
Event.UI.Input.Mouse.Right.Down.Dive | Event.UI.Input.Mouse.Right.Down.Dive@summary | |||
Event.UI.Input.Mouse.Right.Up | Signals that the user has released the right mouse button. | |||
Event.UI.Input.Mouse.Right.Up.Bubble | Event.UI.Input.Mouse.Right.Up.Bubble@summary | |||
Event.UI.Input.Mouse.Right.Up.Dive | Event.UI.Input.Mouse.Right.Up.Dive@summary | |||
Event.UI.Input.Mouse.Right.Upoutside | Signals that the user has released the right mouse button off this frame after pressing it on thi... | |||
Event.UI.Input.Mouse.Right.Upoutside.Bubble | Event.UI.Input.Mouse.Right.Upoutside.Bubble@summary | |||
Event.UI.Input.Mouse.Right.Upoutside.Dive | Event.UI.Input.Mouse.Right.Upoutside.Dive@summary | |||
Event.UI.Input.Mouse.Wheel.Back | Signals that the user has moved the mousewheel back. | |||
Event.UI.Input.Mouse.Wheel.Back.Bubble | Event.UI.Input.Mouse.Wheel.Back.Bubble@summary | |||
Event.UI.Input.Mouse.Wheel.Back.Dive | Event.UI.Input.Mouse.Wheel.Back.Dive@summary | |||
Event.UI.Input.Mouse.Wheel.Forward | Signals that the user has moved the mousewheel forwards. | |||
Event.UI.Input.Mouse.Wheel.Forward.Bubble | Event.UI.Input.Mouse.Wheel.Forward.Bubble@summary | |||
Event.UI.Input.Mouse.Wheel.Forward.Dive | Event.UI.Input.Mouse.Wheel.Forward.Dive@summary | |||
Event.UI.Layout.Layer | Signals a change in layer. | |||
Event.UI.Layout.Move | Signals a change in the top-left corner's position. May be delayed after the actual movement. | |||
Event.UI.Layout.Size | Signals a change in size. May be delayed after the actual change. | |||
Event.UI.Layout.Strata | Signals a change in strata. | |||
Event.UI.Native.Loaded | Signals a change in this native frame's loaded state. | |||
Event.UI.Scrollbar.Change | Signals a change in scrollbar position. | |||
Event.UI.Scrollbar.Grab | Signals that a scrollbar has been grabbed. | |||
Event.UI.Scrollbar.Release | Signals that a scrollbar has been released. | |||
Event.UI.Slider.Change | Signals a change in slider position. | |||
Event.UI.Slider.Grab | Signals that a slider has been grabbed. | |||
Event.UI.Slider.Release | Signals that a slider has been released. | |||
Event.UI.Textfield.Change | Signals a change in textfield contents. | |||
Event.UI.Textfield.Select | Signals a change in textfield selection. | |||
Event.Unit.Add | Signals the addition of units to unit specifiers. Always preceded by Event.Unit.Change.Remove. Tr... | |||
Event.Unit.Availability.Full | Signals units entering Full availability. | |||
Event.Unit.Availability.None | Signals units leaving availability entirely. | |||
Event.Unit.Availability.Partial | Signals units entering Partial availability, possibly on the way to Full or None availability. | |||
Event.Unit.Available | deprecated | Signals the availability of Inspect.Unit.Detail. | ||
Event.Unit.Castbar | Signals a unit's castbar changing. | |||
Event.Unit.Detail.Absorb | Signals a unit's damage absorption changing. | |||
Event.Unit.Detail.Afk | Signals a unit's AFK flag changing. Will trigger only for partymembers. | |||
Event.Unit.Detail.Aggro | Signals a unit's aggro flag changing. Will trigger only for groupmembers. | |||
Event.Unit.Detail.Blocked | Signals a unit's LOS-blocked flag changing. Will trigger only for groupmembers. | |||
Event.Unit.Detail.Charge | Signals a unit's charge changing. Will trigger only for the player's unit ID. | |||
Event.Unit.Detail.ChargeMax | Signals a unit's charge maximum changing. Will trigger only for the player's unit ID. | |||
Event.Unit.Detail.Combat | Signals a unit's combat status changing. | |||
Event.Unit.Detail.Combo | Signals a unit's combo points changing. Will trigger only for the player's unit ID. | |||
Event.Unit.Detail.ComboUnit | Signals a unit's combo point target changing. Will trigger only for the player's unit ID. | |||
Event.Unit.Detail.Coord | Signals a change in the unit's location. | |||
Event.Unit.Detail.Energy | Signals a unit's energy changing. | |||
Event.Unit.Detail.EnergyMax | Signals a unit's energy maximum changing. | |||
Event.Unit.Detail.Guild | Signals a unit's guild changing. | |||
Event.Unit.Detail.Health | Signals a unit's health changing. | |||
Event.Unit.Detail.HealthCap | Signals a unit's health cap changing. | |||
Event.Unit.Detail.HealthMax | Signals a unit's health maximum changing. | |||
Event.Unit.Detail.Level | Signals a unit's level changing. | |||
Event.Unit.Detail.LocationName | Signals a unit's location name changing. | |||
Event.Unit.Detail.Mana | Signals a unit's mana changing. | |||
Event.Unit.Detail.ManaMax | Signals a unit's mana maximum changing. | |||
Event.Unit.Detail.Mark | Signals a unit's mark changing. | |||
Event.Unit.Detail.Mentoring | Signals a unit's mentoring status changing. | |||
Event.Unit.Detail.Name | Signals a unit's name changing. | |||
Event.Unit.Detail.Offline | Signals a unit's offline flag changing. Will trigger only for partymembers. | |||
Event.Unit.Detail.Planar | Signals a unit's planar charges changing. Will trigger only for the player or groupmembers. | |||
Event.Unit.Detail.PlanarMax | Signals a unit's maximum planar charges changing. Will trigger only for the player or groupmembers. | |||
Event.Unit.Detail.Power | Signals a unit's power changing. | |||
Event.Unit.Detail.PublicSize | Signals a unit's public group size or status changing. | |||
Event.Unit.Detail.Pvp | Signals a unit's PvP flag changing. | |||
Event.Unit.Detail.Radius | Signals a unit's radius changing. | |||
Event.Unit.Detail.Ready | Signals a unit's readycheck status changing. | |||
Event.Unit.Detail.Role | Signals a unit's role changing. Will trigger only for the player or partymembers. | |||
Event.Unit.Detail.Tagged | Signals a unit's tagged status changing. | |||
Event.Unit.Detail.TitlePrefix | deprecated | Signals a unit's localized title prefix changing. This event is deprecated and should not be used. | ||
Event.Unit.Detail.TitlePrefixId | Signals a unit's title prefix ID changing. | |||
Event.Unit.Detail.TitlePrefixName | deprecated | Signals a unit's localized title prefix changing. | ||
Event.Unit.Detail.TitleSuffix | deprecated | Signals a unit's localized title suffix changing. This event is deprecated and should not be used. | ||
Event.Unit.Detail.TitleSuffixId | Signals a unit's title suffix ID changing. | |||
Event.Unit.Detail.TitleSuffixName | deprecated | Signals a unit's localized title suffix changing. | ||
Event.Unit.Detail.Vitality | Signals a unit's vitality changing. Will trigger only for the player or groupmembers. | |||
Event.Unit.Detail.Warfront | Signals a unit's warfront flag changing. Will trigger only for partymembers. | |||
Event.Unit.Detail.Zone | Signals a change in the unit's zone. | |||
Event.Unit.Remove | Signals the removal of units from unit specifiers. Always followed by Event.Unit.Change.Add. Trig... | |||
Event.Unit.Unavailable | deprecated | Signals the unavailability of Inspect.Unit.Detail. | ||
Frame | A UI element of type Frame or derived from Frame. | |||
Frame.Event:KeyDown | Signals a key pressed. | |||
Frame.Event:KeyFocusGain | Signals gaining key focus. | |||
Frame.Event:KeyFocusLoss | Signals losing key focus. | |||
Frame.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
Frame.Event:KeyType | Signals text typed. | |||
Frame.Event:KeyUp | Signals a key released. | |||
Frame.Event:Layer | Signals a change in the item's layer. | |||
Frame.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
Frame.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
Frame.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
Frame.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
Frame.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
Frame.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
Frame.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
Frame.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
Frame.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
Frame.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
Frame.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
Frame.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
Frame.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
Frame.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
Frame.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
Frame.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
Frame.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
Frame.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
Frame.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
Frame.Event:Move | Signals that the frame's vertices have moved. | |||
Frame.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
Frame.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
Frame.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
Frame.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
Frame.Event:Size | Signals that the frame's size has changed. | |||
Frame.Event:Strata | Signals a change in the item's strata. | |||
Frame.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
Frame.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
Frame:ClearAll | function | Clear all set points and sizes from this frame. | ||
Frame:ClearHeight | function | Clear a set height from this frame. | ||
Frame:ClearPoint | function | Clear a set point from this frame. | ||
Frame:ClearWidth | function | Clear a set width from this frame. | ||
Frame:EventAttach | function | Attaches an event handler to an event. | ||
Frame:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Frame:EventList | function | Lists the current event handlers for an event. | ||
Frame:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
Frame:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
Frame:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
Frame:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
Frame:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
Frame:GetBounds | function | Retrieves the complete bounds of this element. | ||
Frame:GetChildren | function | Returns a table containing all of this element's children. | ||
Frame:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
Frame:GetHeight | function | Retrieves the height of this element. | ||
Frame:GetKeyFocus | function | Gets the key focus status. | ||
Frame:GetLayer | function | Gets the frame's layer order. | ||
Frame:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
Frame:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
Frame:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
Frame:GetName | function | Retrieves the name of this element. | ||
Frame:GetOwner | function | Retrieves the owner of this element. | ||
Frame:GetParent | function | Gets the parent of this frame. | ||
Frame:GetRight | function | Retrieves the X position of the right edge of this element. | ||
Frame:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
Frame:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
Frame:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
Frame:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
Frame:GetType | function | Retrieves the type of this element. | ||
Frame:GetVisible | function | Gets the visibility flag for this frame. | ||
Frame:GetWidth | function | Retrieves the width of this element. | ||
Frame:ReadAll | function | Read all set points and sizes from this frame. | ||
Frame:ReadHeight | function | Read a set height from this frame. | ||
Frame:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
Frame:ReadWidth | function | Read a set width from this frame. | ||
Frame:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
Frame:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
Frame:SetBackgroundColor | function | Sets the background color of this frame. | ||
Frame:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
Frame:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
Frame:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
Frame:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
Frame:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
Frame:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
Frame:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
Frame:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
Frame:SetStrata | function | Sets the strata for this frame. | ||
Frame:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
Frame:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
Inspect.Ability.Detail | function | deprecated | Provides detailed information about abilities. | |
Inspect.Ability.List | function | deprecated | List available abilities. | |
Inspect.Ability.New.Detail | function | Provides detailed information about abilities. | ||
Inspect.Ability.New.List | function | List available abilities. | ||
Inspect.Achievement.Category.Detail | function | Returns information about achievement categories. | ||
Inspect.Achievement.Category.List | function | Returns a table of valid achievement categories. | ||
Inspect.Achievement.Detail | function | Provides detailed information about achievements. | ||
Inspect.Achievement.List | function | Returns a table of all known achievements. | ||
Inspect.Addon.Cpu | function | Returns recent CPU usage information. This is calculated using an exponential-falloff method. | ||
Inspect.Addon.Current | function | Returns the current addon. This information is used internally for counting CPU usage and determi... | ||
Inspect.Addon.Detail | function | Provides detailed information about loaded addons. | ||
Inspect.Addon.List | function | Lists all the addons that the client has loaded. | ||
Inspect.Attunement.Progress | function | Returns information on your current attunement progress. | ||
Inspect.Auction.Detail | function | Provides detailed information about auctions. | ||
Inspect.Buff.Detail | function | Provides detailed information about the buffs on a unit. | ||
Inspect.Buff.List | function | List buffs on a unit. | ||
Inspect.Console.Detail | function | Provides detailed information about consoles. | ||
Inspect.Console.List | function | Returns a table of the current open text consoles. | ||
Inspect.Currency.Category.Detail | function | Returns information about currency categories. | ||
Inspect.Currency.Category.List | function | Returns a table of valid currency categories. | ||
Inspect.Currency.Detail | function | Provides detailed information about currencies. | ||
Inspect.Currency.List | function | Returns a table of all known currencies. | ||
Inspect.Cursor | function | Returns the current contents of the cursor. | ||
Inspect.Dimension.Layout.Detail | function | Returns details about the specified dimension item. | ||
Inspect.Dimension.Layout.List | function | Returns a list of dimension items in the dimension you're currently in, and whether or not they a... | ||
Inspect.Documentation | function | Provide documentation on items in the addon environment. Called with no parameters, it returns a ... | ||
Inspect.Event.List | function | Lists the current event handlers for an event. | ||
Inspect.Experience | function | Returns information on your experience. | ||
Inspect.Faction.Detail | function | Provides detailed information about factions. | ||
Inspect.Faction.List | function | Returns a table of all known factions. | ||
Inspect.Guild.Bank.Coin | function | Returns the amount of money contained within the guild bank. | ||
Inspect.Guild.Bank.Detail | function | Provides detailed information about guild bank vaults. | ||
Inspect.Guild.Bank.List | function | Returns a table of all available guild bank vaults. | ||
Inspect.Guild.Motd | function | Returns the current guild Message of the Day. | ||
Inspect.Guild.Rank.Detail | function | Provides detailed information about guild ranks. | ||
Inspect.Guild.Rank.List | function | Lists available guild ranks. | ||
Inspect.Guild.Roster.Detail | function | Provides detailed information about guildmembers. | ||
Inspect.Guild.Roster.List | function | Lists guildmembers. | ||
Inspect.Interaction | function | Provides information about what types of interaction are available. | ||
Inspect.Item.Detail | function | Provides detailed information about items. | ||
Inspect.Item.Find | function | Finds a slot specifier based on an item ID. | ||
Inspect.Item.List | function | Generate a list of item IDs from a slot specifier or set of slot specifiers. | ||
Inspect.Mail.Detail | function | Returns information about mail. | ||
Inspect.Mail.List | function | Returns a table of valid mail and its status. | ||
Inspect.Map.Detail | function | Returns information about map locations. | ||
Inspect.Map.List | function | Returns a table of map locations. | ||
Inspect.Map.Monitor | function | Inspects the state of the map monitor flag. See Command.Map.Monitor() for details. | ||
Inspect.Message.Accept.Check | function | Checks whether a given message type would be accepted if it were sent to you. Parameters can be r... | ||
Inspect.Message.Accept.List | function | Retrieves the list of accepted message types and identifiers. | ||
Inspect.Mouse | function | Returns information about the current mouse position and button state. | ||
Inspect.Pvp.History | function | Returns information on your PVP history. | ||
Inspect.Pvp.Prestige | function | Returns information on your PVP prestige. | ||
Inspect.Quest.Complete | function | Returns a table of all quests completed. | ||
Inspect.Quest.Detail | function | Provides detailed information about a quest. | ||
Inspect.Quest.List | function | Lists the player's current active quests. | ||
Inspect.Queue.Handler | function | Returns the current queue handler function. | ||
Inspect.Queue.Status | function | Inspects the current queue status. Omit the first parameter to get a table containing information... | ||
Inspect.Role.List | function | Lists the player's roles. | ||
Inspect.Setting.Detail | function | Provides detailed information about a setting. | ||
Inspect.Setting.List | function | Lists the player's current settings. | ||
Inspect.Shard | function | Returns information about the current shard. | ||
Inspect.Social.Friend.Detail | function | Provides detailed information about a friend. | ||
Inspect.Social.Friend.List | function | Lists the player's current friends. | ||
Inspect.Social.Ignore.Detail | function | Provides detailed information about an ignored player. | ||
Inspect.Social.Ignore.List | function | Lists the player's current ignored players. | ||
Inspect.Stat | function | Returns information about the player's stats. | ||
Inspect.Storage.Used | function | Returns the storage space currently used for a given segment. | ||
Inspect.System.Error.Detail | function | Provides detailed information about an addon error. | ||
Inspect.System.Language | function | Returns the client's current language. | ||
Inspect.System.Secure | function | Returns the client's current secure mode. | ||
Inspect.System.Version | function | Returns information on the client version. | ||
Inspect.System.Watchdog | function | Returns the number of seconds until the system watchdog may begin generating warnings. | ||
Inspect.TEMPORARY.Experience | function | deprecated | Returns information about the player's experience. | |
Inspect.TEMPORARY.Role | function | deprecated | Returns the ID of the player's current role. | |
Inspect.Time.Frame | function | The game time of the last frame. This function's return value will not change until the next frame. | ||
Inspect.Time.Real | function | A high-resolution realtime timer. Not measured in the same timespace as Inspect.Time.Frame. | ||
Inspect.Time.Server | function | Returns the current server time. | ||
Inspect.Title.Category.Detail | function | Provides detailed information about a title category. | ||
Inspect.Title.Category.List | function | Lists known title categories. | ||
Inspect.Title.Detail | function | Provides detailed information about a title. | ||
Inspect.Title.List | function | Lists the player's currently available titles. | ||
Inspect.Tooltip | function | Returns the current contents of the tooltip. | ||
Inspect.Unit.Castbar | function | Provides detailed information about a unit's castbar. | ||
Inspect.Unit.Detail | function | Provides detailed information about a unit. | ||
Inspect.Unit.List | function | Lists all the units that the client can see. | ||
Inspect.Unit.Lookup | function | Converts unit IDs to unit specifiers and vice-versa. | ||
Inspect.Zone.Detail | function | Returns information about zones. | ||
Layout | A UI element of type Layout or derived from Layout. | |||
Layout.Event:Move | Signals that the frame's vertices have moved. | |||
Layout.Event:Size | Signals that the frame's size has changed. | |||
Layout:EventAttach | function | Attaches an event handler to an event. | ||
Layout:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Layout:EventList | function | Lists the current event handlers for an event. | ||
Layout:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
Layout:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
Layout:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
Layout:GetBounds | function | Retrieves the complete bounds of this element. | ||
Layout:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
Layout:GetHeight | function | Retrieves the height of this element. | ||
Layout:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
Layout:GetName | function | Retrieves the name of this element. | ||
Layout:GetOwner | function | Retrieves the owner of this element. | ||
Layout:GetRight | function | Retrieves the X position of the right edge of this element. | ||
Layout:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
Layout:GetType | function | Retrieves the type of this element. | ||
Layout:GetWidth | function | Retrieves the width of this element. | ||
Layout:ReadAll | function | Read all set points and sizes from this frame. | ||
Layout:ReadHeight | function | Read a set height from this frame. | ||
Layout:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
Layout:ReadWidth | function | Read a set width from this frame. | ||
Mask | A UI element of type Mask or derived from Mask. | |||
Mask.Event:KeyDown | Signals a key pressed. | |||
Mask.Event:KeyFocusGain | Signals gaining key focus. | |||
Mask.Event:KeyFocusLoss | Signals losing key focus. | |||
Mask.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
Mask.Event:KeyType | Signals text typed. | |||
Mask.Event:KeyUp | Signals a key released. | |||
Mask.Event:Layer | Signals a change in the item's layer. | |||
Mask.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
Mask.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
Mask.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
Mask.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
Mask.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
Mask.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
Mask.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
Mask.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
Mask.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
Mask.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
Mask.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
Mask.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
Mask.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
Mask.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
Mask.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
Mask.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
Mask.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
Mask.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
Mask.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
Mask.Event:Move | Signals that the frame's vertices have moved. | |||
Mask.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
Mask.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
Mask.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
Mask.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
Mask.Event:Size | Signals that the frame's size has changed. | |||
Mask.Event:Strata | Signals a change in the item's strata. | |||
Mask.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
Mask.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
Mask:ClearAll | function | Clear all set points and sizes from this frame. | ||
Mask:ClearHeight | function | Clear a set height from this frame. | ||
Mask:ClearPoint | function | Clear a set point from this frame. | ||
Mask:ClearWidth | function | Clear a set width from this frame. | ||
Mask:EventAttach | function | Attaches an event handler to an event. | ||
Mask:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Mask:EventList | function | Lists the current event handlers for an event. | ||
Mask:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
Mask:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
Mask:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
Mask:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
Mask:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
Mask:GetBounds | function | Retrieves the complete bounds of this element. | ||
Mask:GetChildren | function | Returns a table containing all of this element's children. | ||
Mask:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
Mask:GetHeight | function | Retrieves the height of this element. | ||
Mask:GetKeyFocus | function | Gets the key focus status. | ||
Mask:GetLayer | function | Gets the frame's layer order. | ||
Mask:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
Mask:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
Mask:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
Mask:GetName | function | Retrieves the name of this element. | ||
Mask:GetOwner | function | Retrieves the owner of this element. | ||
Mask:GetParent | function | Gets the parent of this frame. | ||
Mask:GetRight | function | Retrieves the X position of the right edge of this element. | ||
Mask:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
Mask:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
Mask:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
Mask:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
Mask:GetType | function | Retrieves the type of this element. | ||
Mask:GetVisible | function | Gets the visibility flag for this frame. | ||
Mask:GetWidth | function | Retrieves the width of this element. | ||
Mask:ReadAll | function | Read all set points and sizes from this frame. | ||
Mask:ReadHeight | function | Read a set height from this frame. | ||
Mask:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
Mask:ReadWidth | function | Read a set width from this frame. | ||
Mask:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
Mask:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
Mask:SetBackgroundColor | function | Sets the background color of this frame. | ||
Mask:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
Mask:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
Mask:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
Mask:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
Mask:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
Mask:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
Mask:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
Mask:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
Mask:SetStrata | function | Sets the strata for this frame. | ||
Mask:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
Mask:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
Native | A UI element of type Native or derived from Native. | |||
Native.Event:Layer | Signals a change in the item's layer. | |||
Native.Event:Loaded | Signals a change in the item's loaded status. | |||
Native.Event:Move | Signals that the frame's vertices have moved. | |||
Native.Event:Size | Signals that the frame's size has changed. | |||
Native.Event:Strata | Signals a change in the item's strata. | |||
Native:EventAttach | function | Attaches an event handler to an event. | ||
Native:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Native:EventList | function | Lists the current event handlers for an event. | ||
Native:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
Native:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
Native:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
Native:GetBounds | function | Retrieves the complete bounds of this element. | ||
Native:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
Native:GetHeight | function | Retrieves the height of this element. | ||
Native:GetLayer | function | Gets the native item's layer order. | ||
Native:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
Native:GetLoaded | function | Gets whether or not this native element is loaded and rendering. | ||
Native:GetName | function | Retrieves the name of this element. | ||
Native:GetOwner | function | Retrieves the owner of this element. | ||
Native:GetRight | function | Retrieves the X position of the right edge of this element. | ||
Native:GetSecureMode | function | Get the native element's secure mode. See Frame:SetSecureMode() for details. | ||
Native:GetStrata | function | Gets the native item's strata. The strata determines render order on a coarser level than Layer d... | ||
Native:GetStrataList | function | Gets a list of valid stratas for this native element. | ||
Native:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
Native:GetType | function | Retrieves the type of this element. | ||
Native:GetWidth | function | Retrieves the width of this element. | ||
Native:ReadAll | function | Read all set points and sizes from this frame. | ||
Native:ReadHeight | function | Read a set height from this frame. | ||
Native:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
Native:ReadWidth | function | Read a set width from this frame. | ||
Native:SetLayer | function | Sets the frame layer for this native element. This can be any number. Frames are drawn in ascendi... | ||
Native:SetStrata | function | Sets the strata for this native element. | ||
RiftButton | A UI element of type RiftButton or derived from RiftButton. | |||
RiftButton.Event:KeyDown | Signals a key pressed. | |||
RiftButton.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftButton.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftButton.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftButton.Event:KeyType | Signals text typed. | |||
RiftButton.Event:KeyUp | Signals a key released. | |||
RiftButton.Event:Layer | Signals a change in the item's layer. | |||
RiftButton.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftButton.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftButton.Event:LeftPress | Signals that the button has been pressed. Equivalent to LeftClick, but triggers only while the bu... | |||
RiftButton.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftButton.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftButton.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftButton.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftButton.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftButton.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftButton.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftButton.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftButton.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftButton.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftButton.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftButton.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftButton.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftButton.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftButton.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftButton.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftButton.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftButton.Event:Move | Signals that the frame's vertices have moved. | |||
RiftButton.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftButton.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftButton.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftButton.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftButton.Event:Size | Signals that the frame's size has changed. | |||
RiftButton.Event:Strata | Signals a change in the item's strata. | |||
RiftButton.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftButton.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftButton:ClearAll | function | Clear all set points and sizes from this frame. | ||
RiftButton:ClearHeight | function | Clear a set height from this frame. | ||
RiftButton:ClearPoint | function | Clear a set point from this frame. | ||
RiftButton:ClearWidth | function | Clear a set width from this frame. | ||
RiftButton:EventAttach | function | Attaches an event handler to an event. | ||
RiftButton:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftButton:EventList | function | Lists the current event handlers for an event. | ||
RiftButton:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftButton:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftButton:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftButton:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftButton:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftButton:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftButton:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftButton:GetDefaultHeight | function | deprecated | Returns the default height of Rift buttons. | |
RiftButton:GetDefaultWidth | function | deprecated | Returns the default width of Rift buttons. | |
RiftButton:GetEnabled | function | Gets whether the button is enabled or grayed out. | ||
RiftButton:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftButton:GetHeight | function | Retrieves the height of this element. | ||
RiftButton:GetKeyFocus | function | Gets the key focus status. | ||
RiftButton:GetLayer | function | Gets the frame's layer order. | ||
RiftButton:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftButton:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftButton:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
RiftButton:GetName | function | Retrieves the name of this element. | ||
RiftButton:GetOwner | function | Retrieves the owner of this element. | ||
RiftButton:GetParent | function | Gets the parent of this frame. | ||
RiftButton:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftButton:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
RiftButton:GetSkin | function | Gets the current skin of this item. | ||
RiftButton:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
RiftButton:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
RiftButton:GetText | function | Gets this button's text. | ||
RiftButton:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftButton:GetType | function | Retrieves the type of this element. | ||
RiftButton:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftButton:GetWidth | function | Retrieves the width of this element. | ||
RiftButton:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftButton:ReadHeight | function | Read a set height from this frame. | ||
RiftButton:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftButton:ReadWidth | function | Read a set width from this frame. | ||
RiftButton:ResizeToDefault | function | deprecated | Resizes this button to its default width and height. | |
RiftButton:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
RiftButton:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftButton:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftButton:SetEnabled | function | Sets whether the button is enabled or grayed out. | ||
RiftButton:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
RiftButton:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftButton:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
RiftButton:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftButton:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
RiftButton:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
RiftButton:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
RiftButton:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
RiftButton:SetSkin | function | Sets the current skin of this item. | ||
RiftButton:SetStrata | function | Sets the strata for this frame. | ||
RiftButton:SetText | function | Sets this button's text. | ||
RiftButton:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftButton:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
RiftCheckbox | A UI element of type RiftCheckbox or derived from RiftCheckbox. | |||
RiftCheckbox.Event:CheckboxChange | Signals that the checkbox's checked state has changed. | |||
RiftCheckbox.Event:KeyDown | Signals a key pressed. | |||
RiftCheckbox.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftCheckbox.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftCheckbox.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftCheckbox.Event:KeyType | Signals text typed. | |||
RiftCheckbox.Event:KeyUp | Signals a key released. | |||
RiftCheckbox.Event:Layer | Signals a change in the item's layer. | |||
RiftCheckbox.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftCheckbox.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftCheckbox.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftCheckbox.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftCheckbox.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftCheckbox.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftCheckbox.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftCheckbox.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftCheckbox.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftCheckbox.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftCheckbox.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftCheckbox.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftCheckbox.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftCheckbox.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftCheckbox.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftCheckbox.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftCheckbox.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftCheckbox.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftCheckbox.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftCheckbox.Event:Move | Signals that the frame's vertices have moved. | |||
RiftCheckbox.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftCheckbox.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftCheckbox.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftCheckbox.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftCheckbox.Event:Size | Signals that the frame's size has changed. | |||
RiftCheckbox.Event:Strata | Signals a change in the item's strata. | |||
RiftCheckbox.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftCheckbox.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftCheckbox:ClearAll | function | Clear all set points and sizes from this frame. | ||
RiftCheckbox:ClearHeight | function | Clear a set height from this frame. | ||
RiftCheckbox:ClearPoint | function | Clear a set point from this frame. | ||
RiftCheckbox:ClearWidth | function | Clear a set width from this frame. | ||
RiftCheckbox:EventAttach | function | Attaches an event handler to an event. | ||
RiftCheckbox:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftCheckbox:EventList | function | Lists the current event handlers for an event. | ||
RiftCheckbox:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftCheckbox:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftCheckbox:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftCheckbox:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftCheckbox:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftCheckbox:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftCheckbox:GetChecked | function | Gets whether the button is checked or not. | ||
RiftCheckbox:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftCheckbox:GetDefaultHeight | function | deprecated | Returns the default height of Rift checkboxes. | |
RiftCheckbox:GetDefaultWidth | function | deprecated | Returns the default width of Rift checkboxes. | |
RiftCheckbox:GetEnabled | function | Gets whether the checkbox is enabled or grayed out. | ||
RiftCheckbox:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftCheckbox:GetHeight | function | Retrieves the height of this element. | ||
RiftCheckbox:GetKeyFocus | function | Gets the key focus status. | ||
RiftCheckbox:GetLayer | function | Gets the frame's layer order. | ||
RiftCheckbox:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftCheckbox:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftCheckbox:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
RiftCheckbox:GetName | function | Retrieves the name of this element. | ||
RiftCheckbox:GetOwner | function | Retrieves the owner of this element. | ||
RiftCheckbox:GetParent | function | Gets the parent of this frame. | ||
RiftCheckbox:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftCheckbox:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
RiftCheckbox:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
RiftCheckbox:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
RiftCheckbox:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftCheckbox:GetType | function | Retrieves the type of this element. | ||
RiftCheckbox:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftCheckbox:GetWidth | function | Retrieves the width of this element. | ||
RiftCheckbox:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftCheckbox:ReadHeight | function | Read a set height from this frame. | ||
RiftCheckbox:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftCheckbox:ReadWidth | function | Read a set width from this frame. | ||
RiftCheckbox:ResizeToDefault | function | deprecated | Resizes this checkbox to its default width and height. | |
RiftCheckbox:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
RiftCheckbox:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftCheckbox:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftCheckbox:SetChecked | function | Sets whether the checkbox is checked or not. | ||
RiftCheckbox:SetEnabled | function | Sets whether the checkbox is enabled or grayed out. | ||
RiftCheckbox:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
RiftCheckbox:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftCheckbox:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
RiftCheckbox:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftCheckbox:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
RiftCheckbox:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
RiftCheckbox:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
RiftCheckbox:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
RiftCheckbox:SetStrata | function | Sets the strata for this frame. | ||
RiftCheckbox:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftCheckbox:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
RiftScrollbar | A UI element of type RiftScrollbar or derived from RiftScrollbar. | |||
RiftScrollbar.Event:KeyDown | Signals a key pressed. | |||
RiftScrollbar.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftScrollbar.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftScrollbar.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftScrollbar.Event:KeyType | Signals text typed. | |||
RiftScrollbar.Event:KeyUp | Signals a key released. | |||
RiftScrollbar.Event:Layer | Signals a change in the item's layer. | |||
RiftScrollbar.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftScrollbar.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftScrollbar.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftScrollbar.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftScrollbar.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftScrollbar.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftScrollbar.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftScrollbar.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftScrollbar.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftScrollbar.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftScrollbar.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftScrollbar.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftScrollbar.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftScrollbar.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftScrollbar.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftScrollbar.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftScrollbar.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftScrollbar.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftScrollbar.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftScrollbar.Event:Move | Signals that the frame's vertices have moved. | |||
RiftScrollbar.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftScrollbar.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftScrollbar.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftScrollbar.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftScrollbar.Event:ScrollbarChange | Signals a change in the scrollbar position. | |||
RiftScrollbar.Event:ScrollbarGrab | Signals the user grabbing the scrollbar with the mouse. | |||
RiftScrollbar.Event:ScrollbarRelease | Signals the user releasing the scrollbar. | |||
RiftScrollbar.Event:Size | Signals that the frame's size has changed. | |||
RiftScrollbar.Event:Strata | Signals a change in the item's strata. | |||
RiftScrollbar.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftScrollbar.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftScrollbar:ClearAll | function | Clear all set points and sizes from this frame. | ||
RiftScrollbar:ClearHeight | function | Clear a set height from this frame. | ||
RiftScrollbar:ClearPoint | function | Clear a set point from this frame. | ||
RiftScrollbar:ClearWidth | function | Clear a set width from this frame. | ||
RiftScrollbar:EventAttach | function | Attaches an event handler to an event. | ||
RiftScrollbar:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftScrollbar:EventList | function | Lists the current event handlers for an event. | ||
RiftScrollbar:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftScrollbar:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftScrollbar:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftScrollbar:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftScrollbar:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftScrollbar:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftScrollbar:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftScrollbar:GetEnabled | function | Gets whether the scrollbar is enabled or disabled. | ||
RiftScrollbar:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftScrollbar:GetHeight | function | Retrieves the height of this element. | ||
RiftScrollbar:GetKeyFocus | function | Gets the key focus status. | ||
RiftScrollbar:GetLayer | function | Gets the frame's layer order. | ||
RiftScrollbar:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftScrollbar:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftScrollbar:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
RiftScrollbar:GetName | function | Retrieves the name of this element. | ||
RiftScrollbar:GetOrientation | function | Gets the current orientation of the scrollbar. | ||
RiftScrollbar:GetOwner | function | Retrieves the owner of this element. | ||
RiftScrollbar:GetParent | function | Gets the parent of this frame. | ||
RiftScrollbar:GetPosition | function | Returns the current position of the scrollbar. | ||
RiftScrollbar:GetRange | function | Returns the current range of the scrollbar. | ||
RiftScrollbar:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftScrollbar:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
RiftScrollbar:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
RiftScrollbar:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
RiftScrollbar:GetThickness | function | Returns the thickness of the scrollbar handle. Size is relative to the range. | ||
RiftScrollbar:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftScrollbar:GetType | function | Retrieves the type of this element. | ||
RiftScrollbar:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftScrollbar:GetWidth | function | Retrieves the width of this element. | ||
RiftScrollbar:Nudge | function | Modify the scrollbar position, clamped to the current bounds. | ||
RiftScrollbar:NudgeDown | function | Shift the scrollbar down (i.e. away from zero) by a standard amount. | ||
RiftScrollbar:NudgeUp | function | Shift the scrollbar up (i.e. towards zero) by a standard amount. | ||
RiftScrollbar:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftScrollbar:ReadHeight | function | Read a set height from this frame. | ||
RiftScrollbar:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftScrollbar:ReadWidth | function | Read a set width from this frame. | ||
RiftScrollbar:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
RiftScrollbar:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftScrollbar:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftScrollbar:SetEnabled | function | Sets whether the scrollbar is enabled or disabled. | ||
RiftScrollbar:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
RiftScrollbar:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftScrollbar:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
RiftScrollbar:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftScrollbar:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
RiftScrollbar:SetOrientation | function | Sets the orientation of the scrollbar. | ||
RiftScrollbar:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
RiftScrollbar:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
RiftScrollbar:SetPosition | function | Changes the current position of the scrollbar. | ||
RiftScrollbar:SetRange | function | Changes the current range of the scrollbar. | ||
RiftScrollbar:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
RiftScrollbar:SetStrata | function | Sets the strata for this frame. | ||
RiftScrollbar:SetThickness | function | Sets the current thickness of the scrollbar handle. Size is relative to the range. | ||
RiftScrollbar:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftScrollbar:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
RiftSlider | A UI element of type RiftSlider or derived from RiftSlider. | |||
RiftSlider.Event:KeyDown | Signals a key pressed. | |||
RiftSlider.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftSlider.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftSlider.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftSlider.Event:KeyType | Signals text typed. | |||
RiftSlider.Event:KeyUp | Signals a key released. | |||
RiftSlider.Event:Layer | Signals a change in the item's layer. | |||
RiftSlider.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftSlider.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftSlider.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftSlider.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftSlider.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftSlider.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftSlider.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftSlider.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftSlider.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftSlider.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftSlider.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftSlider.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftSlider.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftSlider.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftSlider.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftSlider.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftSlider.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftSlider.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftSlider.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftSlider.Event:Move | Signals that the frame's vertices have moved. | |||
RiftSlider.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftSlider.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftSlider.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftSlider.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftSlider.Event:Size | Signals that the frame's size has changed. | |||
RiftSlider.Event:SliderChange | Signals a change in the slider position. | |||
RiftSlider.Event:SliderGrab | Signals the user grabbing the slider with the mouse. | |||
RiftSlider.Event:SliderRelease | Signals the user releasing the slider. | |||
RiftSlider.Event:Strata | Signals a change in the item's strata. | |||
RiftSlider.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftSlider.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftSlider:ClearAll | function | Clear all set points and sizes from this frame. | ||
RiftSlider:ClearHeight | function | Clear a set height from this frame. | ||
RiftSlider:ClearPoint | function | Clear a set point from this frame. | ||
RiftSlider:ClearWidth | function | Clear a set width from this frame. | ||
RiftSlider:EventAttach | function | Attaches an event handler to an event. | ||
RiftSlider:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftSlider:EventList | function | Lists the current event handlers for an event. | ||
RiftSlider:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftSlider:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftSlider:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftSlider:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftSlider:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftSlider:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftSlider:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftSlider:GetDefaultHeight | function | deprecated | Returns the default height of Rift sliders. | |
RiftSlider:GetDefaultWidth | function | deprecated | Returns the default width of Rift sliders. | |
RiftSlider:GetEnabled | function | Gets whether the slider is enabled or grayed out. | ||
RiftSlider:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftSlider:GetHeight | function | Retrieves the height of this element. | ||
RiftSlider:GetKeyFocus | function | Gets the key focus status. | ||
RiftSlider:GetLayer | function | Gets the frame's layer order. | ||
RiftSlider:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftSlider:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftSlider:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
RiftSlider:GetName | function | Retrieves the name of this element. | ||
RiftSlider:GetOwner | function | Retrieves the owner of this element. | ||
RiftSlider:GetParent | function | Gets the parent of this frame. | ||
RiftSlider:GetPosition | function | Returns the current position of the slider. | ||
RiftSlider:GetRange | function | Returns the current range of the slider. | ||
RiftSlider:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftSlider:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
RiftSlider:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
RiftSlider:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
RiftSlider:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftSlider:GetType | function | Retrieves the type of this element. | ||
RiftSlider:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftSlider:GetWidth | function | Retrieves the width of this element. | ||
RiftSlider:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftSlider:ReadHeight | function | Read a set height from this frame. | ||
RiftSlider:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftSlider:ReadWidth | function | Read a set width from this frame. | ||
RiftSlider:ResizeToDefault | function | deprecated | Resizes this slider to its default width and height. | |
RiftSlider:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
RiftSlider:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftSlider:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftSlider:SetEnabled | function | Sets whether the slider is enabled or grayed out. | ||
RiftSlider:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
RiftSlider:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftSlider:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
RiftSlider:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftSlider:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
RiftSlider:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
RiftSlider:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
RiftSlider:SetPosition | function | Changes the current position of the slider. | ||
RiftSlider:SetRange | function | Sets the current range of the slider. | ||
RiftSlider:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
RiftSlider:SetStrata | function | Sets the strata for this frame. | ||
RiftSlider:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftSlider:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
RiftTextfield | A UI element of type RiftTextfield or derived from RiftTextfield. | |||
RiftTextfield.Event:KeyDown | Signals a key pressed. | |||
RiftTextfield.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftTextfield.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftTextfield.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftTextfield.Event:KeyType | Signals text typed. | |||
RiftTextfield.Event:KeyUp | Signals a key released. | |||
RiftTextfield.Event:Layer | Signals a change in the item's layer. | |||
RiftTextfield.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftTextfield.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftTextfield.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftTextfield.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftTextfield.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftTextfield.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftTextfield.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftTextfield.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftTextfield.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftTextfield.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftTextfield.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftTextfield.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftTextfield.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftTextfield.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftTextfield.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftTextfield.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftTextfield.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftTextfield.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftTextfield.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftTextfield.Event:Move | Signals that the frame's vertices have moved. | |||
RiftTextfield.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftTextfield.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftTextfield.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftTextfield.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftTextfield.Event:Size | Signals that the frame's size has changed. | |||
RiftTextfield.Event:Strata | Signals a change in the item's strata. | |||
RiftTextfield.Event:TextfieldChange | Signals that the textfield's text has changed. | |||
RiftTextfield.Event:TextfieldSelect | Signals that the textfield's selection has changed. | |||
RiftTextfield.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftTextfield.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftTextfield:ClearAll | function | Clear all set points and sizes from this frame. | ||
RiftTextfield:ClearHeight | function | Clear a set height from this frame. | ||
RiftTextfield:ClearPoint | function | Clear a set point from this frame. | ||
RiftTextfield:ClearWidth | function | Clear a set width from this frame. | ||
RiftTextfield:EventAttach | function | Attaches an event handler to an event. | ||
RiftTextfield:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftTextfield:EventList | function | Lists the current event handlers for an event. | ||
RiftTextfield:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftTextfield:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftTextfield:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftTextfield:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftTextfield:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftTextfield:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftTextfield:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftTextfield:GetCursor | function | Returns the current position of the cursor. | ||
RiftTextfield:GetDefaultHeight | function | deprecated | Returns the default height of Rift textfields. | |
RiftTextfield:GetDefaultWidth | function | deprecated | Returns the default width of Rift textfields. | |
RiftTextfield:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftTextfield:GetHeight | function | Retrieves the height of this element. | ||
RiftTextfield:GetKeyFocus | function | Gets the key focus status. | ||
RiftTextfield:GetLayer | function | Gets the frame's layer order. | ||
RiftTextfield:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftTextfield:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftTextfield:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
RiftTextfield:GetName | function | Retrieves the name of this element. | ||
RiftTextfield:GetOwner | function | Retrieves the owner of this element. | ||
RiftTextfield:GetParent | function | Gets the parent of this frame. | ||
RiftTextfield:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftTextfield:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
RiftTextfield:GetSelection | function | Returns the current bounds of the selected text. | ||
RiftTextfield:GetSelectionText | function | Get the current selected text for this element. Returns nil if no text has been selected. | ||
RiftTextfield:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
RiftTextfield:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
RiftTextfield:GetText | function | Get the current text for this element. | ||
RiftTextfield:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftTextfield:GetType | function | Retrieves the type of this element. | ||
RiftTextfield:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftTextfield:GetWidth | function | Retrieves the width of this element. | ||
RiftTextfield:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftTextfield:ReadHeight | function | Read a set height from this frame. | ||
RiftTextfield:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftTextfield:ReadWidth | function | Read a set width from this frame. | ||
RiftTextfield:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
RiftTextfield:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftTextfield:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftTextfield:SetCursor | function | Changes the current position of the cursor. | ||
RiftTextfield:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
RiftTextfield:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftTextfield:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
RiftTextfield:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftTextfield:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
RiftTextfield:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
RiftTextfield:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
RiftTextfield:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
RiftTextfield:SetSelection | function | Sets the current bounds of the selected text. Call with no arguments to remove the current select... | ||
RiftTextfield:SetStrata | function | Sets the strata for this frame. | ||
RiftTextfield:SetText | function | Set the current text for this element. | ||
RiftTextfield:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftTextfield:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
RiftWindow | A UI element of type RiftWindow or derived from RiftWindow. | |||
RiftWindow.Event:KeyDown | Signals a key pressed. | |||
RiftWindow.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftWindow.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftWindow.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftWindow.Event:KeyType | Signals text typed. | |||
RiftWindow.Event:KeyUp | Signals a key released. | |||
RiftWindow.Event:Layer | Signals a change in the item's layer. | |||
RiftWindow.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftWindow.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftWindow.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftWindow.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftWindow.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftWindow.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftWindow.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftWindow.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftWindow.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftWindow.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftWindow.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftWindow.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftWindow.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftWindow.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftWindow.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftWindow.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftWindow.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftWindow.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftWindow.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftWindow.Event:Move | Signals that the frame's vertices have moved. | |||
RiftWindow.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftWindow.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftWindow.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftWindow.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftWindow.Event:Size | Signals that the frame's size has changed. | |||
RiftWindow.Event:Strata | Signals a change in the item's strata. | |||
RiftWindow.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftWindow.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftWindow:ClearAll | function | Clear all set points and sizes from this frame. | ||
RiftWindow:ClearHeight | function | Clear a set height from this frame. | ||
RiftWindow:ClearPoint | function | Clear a set point from this frame. | ||
RiftWindow:ClearWidth | function | Clear a set width from this frame. | ||
RiftWindow:EventAttach | function | Attaches an event handler to an event. | ||
RiftWindow:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftWindow:EventList | function | Lists the current event handlers for an event. | ||
RiftWindow:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftWindow:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftWindow:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftWindow:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftWindow:GetBorder | function | Gets the element representing the window border. | ||
RiftWindow:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftWindow:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftWindow:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftWindow:GetContent | function | Gets the element representing the window content area. | ||
RiftWindow:GetController | function | Gets the ID of the current controller for this window. | ||
RiftWindow:GetDefaultHeight | function | deprecated | Returns the default height of Rift windows. | |
RiftWindow:GetDefaultWidth | function | deprecated | Returns the default width of Rift windows. | |
RiftWindow:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftWindow:GetHeight | function | Retrieves the height of this element. | ||
RiftWindow:GetKeyFocus | function | Gets the key focus status. | ||
RiftWindow:GetLayer | function | Gets the frame's layer order. | ||
RiftWindow:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftWindow:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftWindow:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
RiftWindow:GetName | function | Retrieves the name of this element. | ||
RiftWindow:GetOwner | function | Retrieves the owner of this element. | ||
RiftWindow:GetParent | function | Gets the parent of this frame. | ||
RiftWindow:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftWindow:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
RiftWindow:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
RiftWindow:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
RiftWindow:GetTitle | function | Get the current title for this element. | ||
RiftWindow:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftWindow:GetTrimDimensions | function | Gets the thicknesses of the border's visual trim. | ||
RiftWindow:GetType | function | Retrieves the type of this element. | ||
RiftWindow:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftWindow:GetWidth | function | Retrieves the width of this element. | ||
RiftWindow:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftWindow:ReadHeight | function | Read a set height from this frame. | ||
RiftWindow:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftWindow:ReadWidth | function | Read a set width from this frame. | ||
RiftWindow:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
RiftWindow:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftWindow:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftWindow:SetController | function | Sets the current controller for this window. The controller will take on the exact dimensions of ... | ||
RiftWindow:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
RiftWindow:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftWindow:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
RiftWindow:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftWindow:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
RiftWindow:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
RiftWindow:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
RiftWindow:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
RiftWindow:SetStrata | function | Sets the strata for this frame. | ||
RiftWindow:SetTitle | function | Set the current title for this element. | ||
RiftWindow:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftWindow:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
RiftWindowBorder.Event:KeyDown | Signals a key pressed. | |||
RiftWindowBorder.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftWindowBorder.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftWindowBorder.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftWindowBorder.Event:KeyType | Signals text typed. | |||
RiftWindowBorder.Event:KeyUp | Signals a key released. | |||
RiftWindowBorder.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftWindowBorder.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftWindowBorder.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftWindowBorder.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftWindowBorder.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftWindowBorder.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftWindowBorder.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftWindowBorder.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftWindowBorder.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftWindowBorder.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftWindowBorder.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftWindowBorder.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftWindowBorder.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftWindowBorder.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftWindowBorder.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftWindowBorder.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftWindowBorder.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftWindowBorder.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftWindowBorder.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftWindowBorder.Event:Move | Signals that the frame's vertices have moved. | |||
RiftWindowBorder.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftWindowBorder.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftWindowBorder.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftWindowBorder.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftWindowBorder.Event:Size | Signals that the frame's size has changed. | |||
RiftWindowBorder.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftWindowBorder.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftWindowBorder:EventAttach | function | Attaches an event handler to an event. | ||
RiftWindowBorder:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftWindowBorder:EventList | function | Lists the current event handlers for an event. | ||
RiftWindowBorder:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftWindowBorder:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftWindowBorder:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftWindowBorder:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftWindowBorder:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftWindowBorder:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftWindowBorder:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftWindowBorder:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftWindowBorder:GetHeight | function | Retrieves the height of this element. | ||
RiftWindowBorder:GetKeyFocus | function | Gets the key focus status. | ||
RiftWindowBorder:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftWindowBorder:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftWindowBorder:GetName | function | Retrieves the name of this element. | ||
RiftWindowBorder:GetOwner | function | Retrieves the owner of this element. | ||
RiftWindowBorder:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftWindowBorder:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftWindowBorder:GetType | function | Retrieves the type of this element. | ||
RiftWindowBorder:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftWindowBorder:GetWidth | function | Retrieves the width of this element. | ||
RiftWindowBorder:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftWindowBorder:ReadHeight | function | Read a set height from this frame. | ||
RiftWindowBorder:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftWindowBorder:ReadWidth | function | Read a set width from this frame. | ||
RiftWindowBorder:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftWindowBorder:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftWindowBorder:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftWindowBorder:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftWindowBorder:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
RiftWindowContent.Event:KeyDown | Signals a key pressed. | |||
RiftWindowContent.Event:KeyFocusGain | Signals gaining key focus. | |||
RiftWindowContent.Event:KeyFocusLoss | Signals losing key focus. | |||
RiftWindowContent.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
RiftWindowContent.Event:KeyType | Signals text typed. | |||
RiftWindowContent.Event:KeyUp | Signals a key released. | |||
RiftWindowContent.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
RiftWindowContent.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
RiftWindowContent.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
RiftWindowContent.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
RiftWindowContent.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
RiftWindowContent.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
RiftWindowContent.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
RiftWindowContent.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
RiftWindowContent.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
RiftWindowContent.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
RiftWindowContent.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
RiftWindowContent.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
RiftWindowContent.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
RiftWindowContent.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
RiftWindowContent.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
RiftWindowContent.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
RiftWindowContent.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
RiftWindowContent.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
RiftWindowContent.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
RiftWindowContent.Event:Move | Signals that the frame's vertices have moved. | |||
RiftWindowContent.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
RiftWindowContent.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
RiftWindowContent.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
RiftWindowContent.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
RiftWindowContent.Event:Size | Signals that the frame's size has changed. | |||
RiftWindowContent.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
RiftWindowContent.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
RiftWindowContent:EventAttach | function | Attaches an event handler to an event. | ||
RiftWindowContent:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
RiftWindowContent:EventList | function | Lists the current event handlers for an event. | ||
RiftWindowContent:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
RiftWindowContent:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
RiftWindowContent:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
RiftWindowContent:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
RiftWindowContent:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
RiftWindowContent:GetBounds | function | Retrieves the complete bounds of this element. | ||
RiftWindowContent:GetChildren | function | Returns a table containing all of this element's children. | ||
RiftWindowContent:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
RiftWindowContent:GetHeight | function | Retrieves the height of this element. | ||
RiftWindowContent:GetKeyFocus | function | Gets the key focus status. | ||
RiftWindowContent:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
RiftWindowContent:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
RiftWindowContent:GetName | function | Retrieves the name of this element. | ||
RiftWindowContent:GetOwner | function | Retrieves the owner of this element. | ||
RiftWindowContent:GetRight | function | Retrieves the X position of the right edge of this element. | ||
RiftWindowContent:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
RiftWindowContent:GetType | function | Retrieves the type of this element. | ||
RiftWindowContent:GetVisible | function | Gets the visibility flag for this frame. | ||
RiftWindowContent:GetWidth | function | Retrieves the width of this element. | ||
RiftWindowContent:ReadAll | function | Read all set points and sizes from this frame. | ||
RiftWindowContent:ReadHeight | function | Read a set height from this frame. | ||
RiftWindowContent:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
RiftWindowContent:ReadWidth | function | Read a set width from this frame. | ||
RiftWindowContent:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
RiftWindowContent:SetBackgroundColor | function | Sets the background color of this frame. | ||
RiftWindowContent:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
RiftWindowContent:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
RiftWindowContent:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
Text | A UI element of type Text or derived from Text. | |||
Text.Event:KeyDown | Signals a key pressed. | |||
Text.Event:KeyFocusGain | Signals gaining key focus. | |||
Text.Event:KeyFocusLoss | Signals losing key focus. | |||
Text.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
Text.Event:KeyType | Signals text typed. | |||
Text.Event:KeyUp | Signals a key released. | |||
Text.Event:Layer | Signals a change in the item's layer. | |||
Text.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
Text.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
Text.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
Text.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
Text.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
Text.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
Text.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
Text.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
Text.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
Text.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
Text.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
Text.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
Text.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
Text.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
Text.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
Text.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
Text.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
Text.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
Text.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
Text.Event:Move | Signals that the frame's vertices have moved. | |||
Text.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
Text.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
Text.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
Text.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
Text.Event:Size | Signals that the frame's size has changed. | |||
Text.Event:Strata | Signals a change in the item's strata. | |||
Text.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
Text.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
Text:ClearAll | function | Clear all set points and sizes from this frame. | ||
Text:ClearHeight | function | Clear a set height from this frame. | ||
Text:ClearPoint | function | Clear a set point from this frame. | ||
Text:ClearWidth | function | Clear a set width from this frame. | ||
Text:EventAttach | function | Attaches an event handler to an event. | ||
Text:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Text:EventList | function | Lists the current event handlers for an event. | ||
Text:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
Text:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
Text:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
Text:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
Text:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
Text:GetBounds | function | Retrieves the complete bounds of this element. | ||
Text:GetChildren | function | Returns a table containing all of this element's children. | ||
Text:GetEffectBlur | function | Gets the current parameters for the Blur effect. | ||
Text:GetEffectGlow | function | Gets the current parameters for the Glow effect. | ||
Text:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
Text:GetFont | function | Gets the current font used for this element. | ||
Text:GetFontColor | function | Gets the current font color for this element. | ||
Text:GetFontSize | function | Gets the font size of the current element. | ||
Text:GetFullHeight | function | deprecated | Get the height that would be required for this element to display all lines of text. | |
Text:GetFullWidth | function | deprecated | Get the width that would be required for this element to avoid word wrapping or truncation. | |
Text:GetHeight | function | Retrieves the height of this element. | ||
Text:GetKeyFocus | function | Gets the key focus status. | ||
Text:GetLayer | function | Gets the frame's layer order. | ||
Text:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
Text:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
Text:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
Text:GetName | function | Retrieves the name of this element. | ||
Text:GetOwner | function | Retrieves the owner of this element. | ||
Text:GetParent | function | Gets the parent of this frame. | ||
Text:GetRight | function | Retrieves the X position of the right edge of this element. | ||
Text:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
Text:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
Text:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
Text:GetText | function | Get the current text for this element. | ||
Text:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
Text:GetType | function | Retrieves the type of this element. | ||
Text:GetVisible | function | Gets the visibility flag for this frame. | ||
Text:GetWidth | function | Retrieves the width of this element. | ||
Text:GetWordwrap | function | Gets the wordwrap flag for this element. | ||
Text:ReadAll | function | Read all set points and sizes from this frame. | ||
Text:ReadHeight | function | Read a set height from this frame. | ||
Text:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
Text:ReadWidth | function | Read a set width from this frame. | ||
Text:ResizeToText | function | deprecated | Sets the element's width and height to display all text without wordwrapping or truncation. | |
Text:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
Text:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
Text:SetBackgroundColor | function | Sets the background color of this frame. | ||
Text:SetEffectBlur | function | Sets the parameters for the Blur effect. | ||
Text:SetEffectGlow | function | Sets the parameters for the Glow effect. | ||
Text:SetFont | function | Sets the current font used for this element. | ||
Text:SetFontColor | function | Sets the current font color for this element. | ||
Text:SetFontSize | function | Sets the current font size of this element. | ||
Text:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
Text:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
Text:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
Text:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
Text:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
Text:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
Text:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
Text:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
Text:SetStrata | function | Sets the strata for this frame. | ||
Text:SetText | function | Sets the current text for this element. | ||
Text:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
Text:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
Text:SetWordwrap | function | Sets the wordwrap flag for this element. | ||
Texture | A UI element of type Texture or derived from Texture. | |||
Texture.Event:KeyDown | Signals a key pressed. | |||
Texture.Event:KeyFocusGain | Signals gaining key focus. | |||
Texture.Event:KeyFocusLoss | Signals losing key focus. | |||
Texture.Event:KeyRepeat | Frame.Event:KeyRepeat@summary | |||
Texture.Event:KeyType | Signals text typed. | |||
Texture.Event:KeyUp | Signals a key released. | |||
Texture.Event:Layer | Signals a change in the item's layer. | |||
Texture.Event:LeftClick | Signals that the mouse's left button has been clicked inside the frame. Blocks left mouse events ... | |||
Texture.Event:LeftDown | Signals that the mouse's left button has been pressed inside the frame. Blocks left mouse events ... | |||
Texture.Event:LeftUp | Signals that the mouse's left button has been released inside the frame. Blocks left mouse events... | |||
Texture.Event:LeftUpoutside | Signals that the mouse's left button has been released outside the frame, after a "Down" message.... | |||
Texture.Event:MiddleClick | Signals that the mouse's middle button has been clicked inside the frame. Blocks middle mouse eve... | |||
Texture.Event:MiddleDown | Signals that the mouse's middle button has been pressed inside the frame. Blocks middle mouse eve... | |||
Texture.Event:MiddleUp | Signals that the mouse's middle button has been released inside the frame. Blocks middle mouse ev... | |||
Texture.Event:MiddleUpoutside | Signals that the mouse's middle button has been released outside the frame, after a "Down" messag... | |||
Texture.Event:Mouse4Click | Signals that the mouse's fourth button has been clicked inside the frame. Blocks fourth button mo... | |||
Texture.Event:Mouse4Down | Signals that the mouse's fourth button has been pressed inside the frame. Blocks fourth button mo... | |||
Texture.Event:Mouse4Up | Signals that the mouse's fourth button has been released inside the frame. Blocks fourth button m... | |||
Texture.Event:Mouse4Upoutside | Signals that the mouse's fourth button has been released outside the frame, after a "Down" messag... | |||
Texture.Event:Mouse5Click | Signals that the mouse's fifth button has been clicked inside the frame. Blocks fifth button mous... | |||
Texture.Event:Mouse5Down | Signals that the mouse's fifth button has been pressed inside the frame. Blocks fifth button mous... | |||
Texture.Event:Mouse5Up | Signals that the mouse's fifth button has been released inside the frame. Blocks fifth button mou... | |||
Texture.Event:Mouse5Upoutside | Signals that the mouse's fifth button has been released outside the frame, after a "Down" message... | |||
Texture.Event:MouseIn | Signals that the mouse cursor has been moved onto the frame. Blocks mouse movement events from fr... | |||
Texture.Event:MouseMove | Signals that the mouse cursor has been moved within the frame. Blocks mouse movement events from ... | |||
Texture.Event:MouseOut | Signals that the mouse cursor has been moved off of the frame. Blocks mouse movement events from ... | |||
Texture.Event:Move | Signals that the frame's vertices have moved. | |||
Texture.Event:RightClick | Signals that the mouse's right button has been clicked inside the frame. Blocks right mouse event... | |||
Texture.Event:RightDown | Signals that the mouse's right button has been pressed inside the frame. Blocks right mouse event... | |||
Texture.Event:RightUp | Signals that the mouse's right button has been released inside the frame. Blocks right mouse even... | |||
Texture.Event:RightUpoutside | Signals that the mouse's right button has been released outside the frame, after a "Down" message... | |||
Texture.Event:Size | Signals that the frame's size has changed. | |||
Texture.Event:Strata | Signals a change in the item's strata. | |||
Texture.Event:WheelBack | Signals that the mousewheel has been moved backward inside the frame. Blocks mousewheel events fr... | |||
Texture.Event:WheelForward | Signals that the mousewheel has been moved forward inside the frame. Blocks mousewheel events fro... | |||
Texture:ClearAll | function | Clear all set points and sizes from this frame. | ||
Texture:ClearHeight | function | Clear a set height from this frame. | ||
Texture:ClearPoint | function | Clear a set point from this frame. | ||
Texture:ClearWidth | function | Clear a set width from this frame. | ||
Texture:EventAttach | function | Attaches an event handler to an event. | ||
Texture:EventDetach | function | Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a... | ||
Texture:EventList | function | Lists the current event handlers for an event. | ||
Texture:EventMacroGet | function | Gets the macro that will be triggered when this event occurs. | ||
Texture:EventMacroSet | function | Sets the macro that will be triggered when this event occurs. | ||
Texture:GetAlpha | function | Gets the alpha multiplier of this frame. | ||
Texture:GetBackgroundColor | function | Retrieves the background color of this frame. | ||
Texture:GetBottom | function | Retrieves the Y position of the bottom edge of this element. | ||
Texture:GetBounds | function | Retrieves the complete bounds of this element. | ||
Texture:GetChildren | function | Returns a table containing all of this element's children. | ||
Texture:GetEventTable | function | Retrieves the event table of this element. By default, this value is also stored in "this.Event". | ||
Texture:GetHeight | function | Retrieves the height of this element. | ||
Texture:GetKeyFocus | function | Gets the key focus status. | ||
Texture:GetLayer | function | Gets the frame's layer order. | ||
Texture:GetLeft | function | Retrieves the X position of the left edge of this element. | ||
Texture:GetMouseMasking | function | Get the current mouse masking mode. See SetMouseMasking for details. | ||
Texture:GetMouseoverUnit | function | Gets the unit that is being represented by this frame. | ||
Texture:GetName | function | Retrieves the name of this element. | ||
Texture:GetOwner | function | Retrieves the owner of this element. | ||
Texture:GetParent | function | Gets the parent of this frame. | ||
Texture:GetRight | function | Retrieves the X position of the right edge of this element. | ||
Texture:GetSecureMode | function | Get the current secure mode. See SetSecureMode for details. | ||
Texture:GetStrata | function | Gets the frame's strata. The strata determines render order on a coarser level than Layer does, a... | ||
Texture:GetStrataList | function | Gets a list of valid stratas for this frame. | ||
Texture:GetTexture | function | Gets the current texture used for this element. | ||
Texture:GetTextureHeight | function | Returns the actual pixel height of the current texture. | ||
Texture:GetTextureWidth | function | Returns the actual pixel width of the current texture. | ||
Texture:GetTop | function | Retrieves the Y position of the top edge of this element. | ||
Texture:GetType | function | Retrieves the type of this element. | ||
Texture:GetVisible | function | Gets the visibility flag for this frame. | ||
Texture:GetWidth | function | Retrieves the width of this element. | ||
Texture:ReadAll | function | Read all set points and sizes from this frame. | ||
Texture:ReadHeight | function | Read a set height from this frame. | ||
Texture:ReadPoint | function | Read a set point from this frame. Must be given a single-axis coordinate. | ||
Texture:ReadWidth | function | Read a set width from this frame. | ||
Texture:ResizeToTexture | function | deprecated | Sets the element's width and height to the exact pixel size of the texture. | |
Texture:SetAllPoints | function | Pins all the edges of this frame to the edges of a different frame. If no target is given, defaul... | ||
Texture:SetAlpha | function | Sets the alpha transparency multiplier for this frame and its children. | ||
Texture:SetBackgroundColor | function | Sets the background color of this frame. | ||
Texture:SetHeight | function | Sets the height of this frame. Undefined results if the frame already has two pinned Y coordinates. | ||
Texture:SetKeyFocus | function | Sets the key focus status. Note that only one frame can be the key focus at a time. Focusing on a... | ||
Texture:SetLayer | function | Sets the frame layer for this frame. This can be any number. Frames are drawn in ascending order.... | ||
Texture:SetMouseMasking | function | Sets the frame's mouse masking mode. | ||
Texture:SetMouseoverUnit | function | Sets the unit that will be represented by this frame. | ||
Texture:SetParent | function | Sets the parent of this frame. Circular dependencies result in undefined behavior. If this frame'... | ||
Texture:SetPoint | function | Pins a point on this frame to a location on another frame. This is a rather complex function and ... | ||
Texture:SetSecureMode | function | Sets the frame's secure mode. "normal" is the standard mode. It allows for most functionality to ... | ||
Texture:SetStrata | function | Sets the strata for this frame. | ||
Texture:SetTexture | function | Sets the current texture used for this element. | ||
Texture:SetVisible | function | Sets the frame's visibility flag. If set to false, then this frame and all its children will not ... | ||
Texture:SetWidth | function | Sets the width of this frame. Undefined results if the frame already has two pinned X coordinates. | ||
UI.Context | Lists all contexts that have been created. Organizes them under [addonIdentifier][contextIdentifi... | |||
UI.CreateContext | function | Creates a new UI context. A UI context must be created in order to create any frames. | ||
UI.CreateFrame | function | Creates a new frame. Frames are the blocks that all addon UIs are made out of. Since all frames m... | ||
UI.Frame | Lists all frames that have been created. Organizes them under [addonIdentifier][contextIdentifier... | |||
UI.Native.Ability | The Ability dialog. | |||
UI.Native.Accolade | The Warfront accolade HUD. | |||
UI.Native.Achievement | The Achievement dialog. | |||
UI.Native.AchievementPopup | The "Achievement Complete" popup. | |||
UI.Native.Adventure | The Instant Adventure dialog. | |||
UI.Native.Ascend | The Ascend-a-Friend dialog. | |||
UI.Native.Attunement | The Planar Attunement dialog. | |||
UI.Native.Auction | The Auction dialog. | |||
UI.Native.Bag | The bag and currency HUD. | |||
UI.Native.BagBank1 | The first bank inventory bag. | |||
UI.Native.BagBank2 | The second bank inventory bag. | |||
UI.Native.BagBank3 | The third bank inventory bag. | |||
UI.Native.BagBank4 | The fourth bank inventory bag. | |||
UI.Native.BagBank5 | The fifth bank inventory bag. | |||
UI.Native.BagBank6 | The sixth bank inventory bag. | |||
UI.Native.BagBank7 | The seventh bank inventory bag. | |||
UI.Native.BagBank8 | The eighth bank inventory bag. | |||
UI.Native.BagInventory1 | The first main inventory bag. | |||
UI.Native.BagInventory2 | The second main inventory bag. | |||
UI.Native.BagInventory3 | The third main inventory bag. | |||
UI.Native.BagInventory4 | The fourth main inventory bag. | |||
UI.Native.BagInventory5 | The fifth main inventory bag. | |||
UI.Native.Bank | The Bank dialog. | |||
UI.Native.BankGuild | The Guild Bank dialog. | |||
UI.Native.BarBottom1 | The first extra bottom action bar. | |||
UI.Native.BarBottom2 | The second extra bottom action bar. | |||
UI.Native.BarBottom3 | The third extra bottom action bar. | |||
UI.Native.BarBottom4 | The fourth extra bottom action bar. | |||
UI.Native.BarBottom5 | The fifth extra bottom action bar. | |||
UI.Native.BarBottom6 | The sixth extra bottom action bar. | |||
UI.Native.BarMain | The main action bar. | |||
UI.Native.BarPet | The pet action bar. | |||
UI.Native.BarSide1 | The first extra side action bar. | |||
UI.Native.BarSide2 | The second extra side action bar. | |||
UI.Native.BarSide3 | The third extra side action bar. | |||
UI.Native.BarSide4 | The fourth extra side action bar. | |||
UI.Native.BarTemporary | The action bar used for temporary abilities. | |||
UI.Native.Breath | The breath/fatigue bar. | |||
UI.Native.Buffbar | The player's buff bar. | |||
UI.Native.Castbar | The player's cast bar. | |||
UI.Native.Character | The Character dialog. | |||
UI.Native.Chronicle | The Chronicles dialog. | |||
UI.Native.Coinlock | The Coin Lock button. | |||
UI.Native.Console1 | The first console window. | |||
UI.Native.Console2 | The second console window. | |||
UI.Native.Console3 | The third console window. | |||
UI.Native.Console4 | The fourth console window. | |||
UI.Native.Console5 | The fifth console window. | |||
UI.Native.Console6 | The sixth console window. | |||
UI.Native.Console7 | The seventh console window. | |||
UI.Native.ConsoleSetting | The console settings dialog. | |||
UI.Native.Crafting | The Crafting dialog. | |||
UI.Native.Ctf | The Capture-the-Flag status indicator. | |||
UI.Native.Guest | The guest invite dialog for weddings. | |||
UI.Native.Guild | The Guild dialog. | |||
UI.Native.GuildCharter | The Guild Charter dialog. | |||
UI.Native.GuildFinder | The Guild Finder dialog. | |||
UI.Native.Import | The Import dialog, as reached from the escape menu. | |||
UI.Native.Keybind | The Keybind dialog. | |||
UI.Native.Layout | The UI Layout dialog. | |||
UI.Native.Leaderboard | The Leaderboard dialog. | |||
UI.Native.Lfg | The Looking-for-Group dialog. | |||
UI.Native.Loot | The Loot dialog. | |||
UI.Native.Macro | The Macro dialog. | |||
UI.Native.MacroIcon | The Macro icons list. | |||
UI.Native.MacroSlash | The Macro slash commands list. | |||
UI.Native.Mail | The Mail dialog. | |||
UI.Native.MailRead | The currently-being-read Mail dialog. | |||
UI.Native.MapMain | The main map. | |||
UI.Native.MapMini | The minimap. | |||
UI.Native.MechanicPlayer | The player-focused class-specific-mechanic HUD element. | |||
UI.Native.MechanicTarget | The target-focused class-specific-mechanic HUD element. | |||
UI.Native.Mentor | The Mentoring popup. | |||
UI.Native.Menu | The main menu HUD element. | |||
UI.Native.MessageEvent | The event-related message popup. | |||
UI.Native.MessageStandard | The generic message popup. | |||
UI.Native.MessageText | The generic text popup. | |||
UI.Native.MessageWarfront | The warfront-related message popup. | |||
UI.Native.MessageZone | The zone-related message popup. | |||
UI.Native.Notification | The notification message popup. | |||
UI.Native.Notify | The public-group/return-to-graveyard popup button. | |||
UI.Native.PortraitFocus | The portrait of your focus target. | |||
UI.Native.PortraitParty1 | The portrait of your first partymember. | |||
UI.Native.PortraitParty1Pet | The portrait of your first partymember's pet. | |||
UI.Native.PortraitParty2 | The portrait of your second partymember. | |||
UI.Native.PortraitParty2Pet | The portrait of your second partymember's pet. | |||
UI.Native.PortraitParty3 | The portrait of your third partymember. | |||
UI.Native.PortraitParty3Pet | The portrait of your third partymember's pet. | |||
UI.Native.PortraitParty4 | The portrait of your fourth partymember. | |||
UI.Native.PortraitParty4Pet | The portrait of your fourth partymember's pet. | |||
UI.Native.PortraitPet | The portrait of your pet. | |||
UI.Native.PortraitPlayer | Your portrait. | |||
UI.Native.PortraitTarget | The portrait of your target. | |||
UI.Native.PortraitTargetTarget | The portrait of your target's target. | |||
UI.Native.Quest | The Quest dialog. | |||
UI.Native.QuestStickies | The Quest sticky HUD. | |||
UI.Native.Question | The general-purpose question popup. | |||
UI.Native.Raid | The Raid dialog. | |||
UI.Native.RaidGroup1 | The raid frame for your raid's first group. | |||
UI.Native.RaidGroup1Pet | The raid frame for your raid's first group's pets. | |||
UI.Native.RaidGroup2 | The raid frame for your raid's second group. | |||
UI.Native.RaidGroup2Pet | The raid frame for your raid's second group's pets. | |||
UI.Native.RaidGroup3 | The raid frame for your raid's third group. | |||
UI.Native.RaidGroup3Pet | The raid frame for your raid's third group's pets. | |||
UI.Native.RaidGroup4 | The raid frame for your raid's fourth group. | |||
UI.Native.RaidGroup4Pet | The raid frame for your raid's fourth group's pets. | |||
UI.Native.RaidParty | The raid frame used for displaying your party as a raid. | |||
UI.Native.RaidPartyPet | The raid frame used for displaying your party's pets as a raid. | |||
UI.Native.Reactive | The reactive-ability popup. | |||
UI.Native.Recall | The set-recall-point dialog. | |||
UI.Native.Respec | The respec dialog. | |||
UI.Native.Rift | The Rift meter HUD. | |||
UI.Native.Roll1 | The first loot-roll popup. | |||
UI.Native.Roll2 | The second loot-roll popup. | |||
UI.Native.Roll3 | The third loot-roll popup. | |||
UI.Native.Roll4 | The fourth loot-roll popup. | |||
UI.Native.Setting | The Settings dialog. | |||
UI.Native.Social | The Social dialog. | |||
UI.Native.Soul | The Soul Tree dialog. | |||
UI.Native.Split | The stack split popup. | |||
UI.Native.Streaming | The icon that indicates your current streaming download status. | |||
UI.Native.Ticket | The Customer Service Ticket dialog. | |||
UI.Native.Tip | The Game Tip dialog. | |||
UI.Native.TipAlert | The Game Tip notification popup. | |||
UI.Native.Tooltip | The tooltip. | |||
UI.Native.TooltipAnchor | The location that tooltips are anchored to by default. | |||
UI.Native.Trade | The Trade dialog. | |||
UI.Native.Tray | The icon tray used for the clock, mail notification, and similar elements. | |||
UI.Native.TraySocial | The icon tray used for social notifications. | |||
UI.Native.Treasure | The Treasure popup used to claim dungeon loot. | |||
UI.Native.Trial | The Trial dialog. | |||
UI.Native.Upgrade | The Upgrade portrait, used for targets that are upgradeable. | |||
UI.Native.Warfront | The Warfront dialog. | |||
UI.Native.WarfrontLeaderboard | The Warfront Leaderboard dialog. | |||
UI.Native.World | The World Event dialog. | |||
Utility.Auction.Cost | function | Returns the amount of silver it will cost to post a given auction. | ||
Utility.Dispatch | function | Calls a function, crediting that function's execution and errors to a specific addon. Errors will... | ||
Utility.Event.Create | function | Creates a custom event. Takes an identifier and an event path as parameters. Called with Create("... | ||
Utility.Item.Slot.All | function | Generates a slot specifier for all known items. | ||
Utility.Item.Slot.Bank | function | Generates a slot specifier for the player's bank. | ||
Utility.Item.Slot.Equipment | function | Generates a slot specifier for the player's equipment. | ||
Utility.Item.Slot.Guild | function | Generates a slot specifier for the player's guild bank. | ||
Utility.Item.Slot.Inventory | function | Generates a slot specifier for the player's inventory. | ||
Utility.Item.Slot.Parse | function | Parses a slot specifier, returning information on what it represents. | ||
Utility.Item.Slot.Quest | function | Generates a slot specifier for the player's quest bag. | ||
Utility.Item.Slot.Wardrobe | function | Generates a slot specifier for the player's wardrobe. | ||
Utility.Mail.Cost | function | Returns the amount of silver it will cost to send a given mail. | ||
Utility.Message.Limits | function | Returns information on the message bandwidth limits. | ||
Utility.Message.Size | function | Returns the size of a message, as used for bandwidth control. | ||
Utility.Serialize.Full | function | Serializes a table of parameters. Results in a string suitable for feeding directly into loadstri... | ||
Utility.Serialize.Inline | function | Serializes a single parameter. Results in a string suitable for use as a parameter in Lua code. I... | ||
Utility.Storage.Checksum | function | Calculates the storage checksum of a string. | ||
Utility.Storage.Limits | function | Returns information on the storage bandwidth limits. | ||
Utility.Storage.Size | function | Returns the size of a stored element, as used for storage quota and bandwidth control. | ||
Utility.Type | function | Determines the type of a given item. Understands Rift-specific identifiers. | ||
Utility.Unit.Availability | function | Returns information on which detail members are available in which availability mode. | ||
ability | An ability, represented by a standard identifier with an 'a' prefix. | |||
achievement | An achievement, represented by a standard identifier with a 'c' prefix. | |||
achievementcategory | An achievement category, represented by a standard identifier with a 'C' prefix. | |||
auction | An auction, represented by a standard identifier with an 'o' prefix. | |||
boolean | A value of type 'boolean'. | |||
buff | A buff, represented by a standard identifier with a 'b' prefix. | |||
callbackfunction | A callback function, used to signal success or failure. Must be a function that takes two paramet... | |||
console | A text console, represented by a standard ID with a 'v' prefix. | |||
currencycategory | A currency category, represented by a standard identifier with a 'N' prefix. | |||
dimensionitem | A dimension item, represented by a standard identifier with a 'd' prefix. | |||
dump | function | Debug utility function. Similar to print(), but serializes any table parameters before outputting. | ||
error | An error, represented by a standard ID with an 'x' prefix. | |||
eventFrame | A frame event handle. | |||
eventGlobal | A global event handle. | |||
faction | A faction, represented by a standard ID with an 'f' prefix. | |||
frameEventTable | A frame event table of a UI element. | |||
function | A value of type 'function'. | |||
function/nil | A value of type "function" or "nil". | |||
function/string | A value of type "function" or "string". | |||
function/string/nil | A value of type "function", "string", or "nil". | |||
guildrank | A guild rank, represented by a standard identifier with a 'k' prefix. | |||
guildwall | A guild wall ID, represented by a standard identifier with a 'w' prefix. | |||
handleEventFrame | A handle for active frame events. Includes the member :GetTarget(), which returns the target fram... | |||
handleEventGlobal | A handle for active global events. Currently contains no members. | |||
item | An item, represented by either a standard identifier with an 'i' prefix or a slot. | |||
itemtype | An item type, represented by a nonstandard identifier with an 'I' prefix. | |||
location | A map location, represented by a nonstandard identifier with an 'l' prefix. | |||
A mail, represented by a standard identifier with an 'm' prefix. | ||||
nil | A value of type 'nil'. | |||
number | A value of type 'number'. May not be NaN. | |||
number/nil | A value of type 'number' or 'nil'. May not be NaN. | |||
quest | A quest, represented by a standard identifier with a 'q' prefix. | |||
role | A role, represented by a standard identifier with a "h" prefix. | |||
slot | An item slot, represented by a nonstandard identifier with an 's' prefix, as generated by the Uti... | |||
string | A value of type 'string'. | |||
string/nil | A value of type 'string' or 'nil'. | |||
table | A value of type 'table'. | |||
title | A title, represented by a standard identifier with a 't' prefix. | |||
titlecategory | A title category, represented by a standard identifier with a 'T' prefix. | |||
unit | A unit, represented by either a standard identifier with a 'u' prefix or by a unit specifier. Uni... | |||
variant | A value of any type. | |||
zone | A zone, represented by a standard identifier with a 'z' prefix. |