Signals a change in the player's experience.
Usage:
Event.TEMPORARY.Experience(accumulated, rested, needed) |
Parameter | Type | Datatype | Description |
accumulated | parameter | variant | The amount of experience that has accumulated towards the next level. |
needed | parameter | <nope> | The amount of experience required to reach the next level. |
rested | parameter | <nope> | The amount of rested experience that has accumulated. |
- deprecated
- standard
Signals a change in the player's current role.
Usage:
Event.TEMPORARY.Role(role) |
Parameter | Type | Datatype | Description |
role | parameter | variant | The ID of the new role. |
- deprecated
- soft
Returns information about the player's experience.
Usage:
accumulated, rested, needed = Inspect.TEMPORARY.Experience() |
Parameter | Type | Datatype | Description |
accumulated | result | number | The amount of experience that has accumulated towards the next level. |
needed | result | number | The amonut of experience required to reach the next level. |
rested | result | number | The amount of rested experience that has accumulated. |
- deprecated
- standard
Returns the ID of the player's current role.
Usage:
role = Inspect.TEMPORARY.Role() |
Parameter | Type | Datatype | Description |
role | result | number | The ID of the player's current role. |
- deprecated
- soft