Event.Message.Receive

Signals the receipt of an addon message.

Usage:

Event.Message.Receive(from, type, channel, identifier, data)
ParameterTypeDatatypeDescription
channelparameter<nope>If type is "channel", the channel that this message was sent to. Otherwise, nil.
dataparameter<nope>The data payload for this message type.
fromparametervariantThe name of the player this message is from.
identifierparameter<nope>The identifier for this message.
typeparameter<nope>The type of this message. May be any of "send", "tell", "channel", "guild", "officer", "party", "raid", "say", or "yell".