Signals a change in the player's experience.
Event.TEMPORARY.Experience(accumulated, rested, needed) | |||
Parameter | Type | Datatype | Description |
---|---|---|---|
accumulated | parameter | variant | The amount of experience that has accumulated towards the next level. |
needed | parameter | <nope> | The amount of experience required to reach the next level. |
rested | parameter | <nope> | The amount of rested experience that has accumulated. |