absorb |
The unit's damage absorption.
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afk |
Signals that the unit is AFK. Provided only for the player and the player's groupmembers.
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aggro |
Signals that this unit is being attacked. Provided only for groupmembers.
|
alliance |
The unit's alliance. "defiant", "guardian", or nil.
|
availability |
The unit's current availability. See Utility.Unit.Availability() for details.
|
blocked |
Signals that this unit is not in line of sight. Provided only for groupmembers.
|
calling |
The unit's calling. May be "mage", "rogue", "cleric", or "warrior".
|
charge |
The unit's charge. Provided only for the player.
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chargeMax |
The unit's maximum charge. Provided only for the player.
|
combat |
The unit's combat status.
|
combo |
The unit's combo points. Provided only for the player.
|
coordX |
The unit's current X coordinate.
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coordY |
The unit's current Y coordinate.
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coordZ |
The unit's current Z coordinate.
|
energy |
The unit's energy.
|
energyMax |
The unit's maximum energy.
|
factionId |
The unit's faction ID.
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guaranteedLoot |
Signals that this unit guarantees loot on death. Shown in the user interface as a diamond above the portrait.
|
guild |
The unit's guild.
|
health |
The unit's health.
|
healthCap |
The unit's capped maximum health.
|
healthMax |
The unit's maximum health.
|
id |
The ID of the requested element.
|
level |
The unit's level. May be "??" if the unit is hostile and very high-level.
|
locationName |
The name of the unit's location. Provided only for friendly players.
|
loot |
The Unit ID that has looting rights to this corpse.
|
mana |
The unit's mana.
|
manaMax |
The unit's maximum mana.
|
mark |
The mark on this unit.
|
mentoring |
The unit's mentoring status.
|
name |
The unit's name.
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nameSecondary |
The unit's secondary name.
|
offline |
Signals that the unit is offline. Provided only for the player's groupmembers.
|
planar |
The unit's available planar charges. Provided only for the player or groupmembers.
|
planarMax |
The unit's maximum planar charges. Provided only for the player or groupmembers.
|
player |
Signals that the unit is a player, not an NPC.
|
power |
The unit's power.
|
publicSize |
The unit's current public group size. nil if the group is not public. Provided only for friendly players.
|
pvp |
The unit's PvP flag.
|
race |
The unit's race. Provided only for players.
|
raceName |
The unit's race, localized. Provided only for players.
|
radius |
The unit's radius.
|
ready |
The unit's readycheck status.
|
relation |
The unit's relation to you. May be "hostile" or "friendly". Neutral targets will not have this member.
|
role |
The unit's role. May be "tank", "heal", "dps", "support", or nil. Provided only for the player and the player's groupmembers.
|
tag |
The unit's tags, space-separated.
|
tagName |
The unit's tags, localized.
|
tagged |
The unit's tagged status. true if the unit has been tagged by you, "other" if the unit has been tagged by someone else.
|
tier |
The unit's difficulty tier. nil, "group", or "raid".
|
titlePrefixId |
The unit's title prefix ID.
|
titlePrefixName |
The unit's localized title prefix.
|
titleSuffixId |
The unit's title suffix ID.
|
titleSuffixName |
The unit's localized title suffix.
|
type |
The unit type ID.
|
vitality |
The unit's vitality. Provided only for the player or groupmembers.
|
warfront |
Signals that the unit has temporarily left the group to join a warfront. Provided only for groupmembers.
|
zone |
The ID of the unit's current zone.
|